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(07-26-2017, 01:59 PM)Wolf77 Wrote: [ -> ]Please Widescreen code

Driver 2 - Back on the Streets (E) (v1.0) [SLES-02993]
Or
Driver 2 - Back on the Streets (E) (v1.1) [SLES-02993]

Thanks

For some reason I thought it was already done.

Driver 2 - Back on the Streets (E) (v1.0) [SLES-02993]

16:9
8009BD48 0C00

Eyefinity
8009BD48 0400
(07-28-2017, 10:46 AM)VIRGIN KLM Wrote: [ -> ]For some reason I thought it was already done.

Driver 2 - Back on the Streets (E) (v1.0) [SLES-02993]

16:9
8009BD48 0C00

Eyefinity
8009BD48 0400

Thanks works great (POPStarter cheats)
Hot Wheels - Turbo Racing [NTSC-U]

16:9
8011A7DC 0C00

Eyefinity
8011A7DC 0400

I.Q. - Intelligent Qube [NTSC-U]

16:9
80097E00 0C00

Eyefinity
80097E00 0400

Blaster Master - Blasting Again [NTSC-U]

16:9
800C5CB6 0C00

Eyefinity
800C5CB6 0400

Intrestingly, none of the above need a render fix, even at Eyefinity everything gets rendered properly.
@VIRGIN KLM, thank you very much, and to all the people making patches Smile
I updated the archive.

Best regards
Breath Of Fire IV [SLUS-01324]

Code:
Cheat:
=======
8016AE1C 0c00
8016AE1E 240A
8016AE24 1000
8016AE26 240A
8016AE94 0c00
8016AE96 240A
8016AE9C 1000
8016AE9E 240A

Code:
Hex code:
=========
File: "SLUS_013.24"
72E1C 000c0a24
72E24 00100a24
72E94 000c0a24
72E9C 00100a24

Breath Of Fire IV [SLES-03552]

Code:
Cheat:
=======
80168794 0C00
80168796 240A
8016879C 1000
8016879E 240A
8016880C 0C00
8016880E 240A
80168814 1000
80168816 240A

Code:
Hex code:
=========
File: "SLES_035.52"
72F94 000c0a24
72F9C 00100a24
7300C 000c0a24
73014 00100a24

PS: Sometimes you can see the renderer's limitations.
[attachment=63455] [attachment=63456]
Breath Of Fire III [SLUS-00422]

Code:
Cheat:
=======
80179888 0c00
8017988A 2409

Code:
Hex code:
=========
File: "SLUS_004.22"
E3888 000C0924

Breath Of Fire III [SLES-01304]

Code:
Cheat:
=======
80179d54 0c00
80179d56 2409

Code:
Hex code:
=========
File: "SLES_013.04"
E3D54 000C0924

[attachment=63457] [attachment=63458]
@paul_met, great work, it could be possible convert in any way the Gamesharck codes from this
NTSC-U versiones to the PAL versions?

Best regards.
(08-05-2017, 10:55 PM)El_Patas Wrote: [ -> ]@paul_met, great work, it could be possible convert in any way the Gamesharck codes from this
NTSC-U versiones to the PAL versions?

I added PAL codes to my previous posts.
@paul_met Great thanks. Would it be possible to set the chracters and enemies to normal size?
(08-06-2017, 09:33 AM)paul_met Wrote: [ -> ]I added PAL codes to my previous posts.

Great! thank you very much for your work!

Long time ago when i tried the game Vandal Hearts PAL version (SLES-00204), i not found the widescreen for the background,
but i found it for the 2D characters and trees:

00B4A754 0C00 Characters 2D sprites 01
00B4A775 00F5 Characters 2D sprites 02
00B4A714 0C00 Trees 2D sprites

If someone find the widescreen for the backgrounds of Vandal Hearts could be great, thank you.

Best regards.