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Here I come with a few of humble requests:

Championship Motocross 2001 Featuring Ricky Carmichael (USA)

Possibly the best dirt bike racing game, arcade feel, smooth controls and a bad rock soundtrack to make for a great package:

[Image: Championship-Motocross-2001-Featuring-Ri...121139.png]

Courier Crisis (USA)
Once you get the feel for the controls, power slide, stunts and so on, there's something really special here, it's THE 90's game with many pop culture references and a humour we can't find in games today.

[Image: Courier-Crisis-The-Saga-of-the-Modern-Fa...121655.png]

Rittai Ninja Katsugeki - Tenchu 2 (Japan)

The Japanese version was released later and is an enhanced version because of that, improved models, more objects on stages, slightly improved/different layouts, more textures, enemies talk to themselves when not in combat and more.

[Image: Rittai-Ninja-Katsugeki-Tenchu-2-Japan-230826-122133.png]
(01-06-2020, 07:27 AM)HugoPocked Wrote: [ -> ]SLUS_014.85 TONY HAWK'S PRO SKATER 4
#POPSTARTER Graphics glitch fix value and address to take WIDESCREEN
$D00DA240 1000
$800DA240 0400
$D00DA244 1999
$800DA244 0666

Your code differs a bit from others I've tried and it won't work in emulators for some reason.

All games I've tried work fine but Tony Hawk's 4 don't, how can I convert your codes so it could work say, in Duckstation or Mednafen?

Thanks!
(01-17-2021, 10:01 AM)demilich Wrote: [ -> ]Silent Hill has an interesting camera that changes its pivot rotation depending on the camera angle. There are 2 horizontal addresses that change the aspect ratio, but depending on the camera angle, one works better than the other. So both addresses need to be activated to take into account most of the camera's rotation, but some extreme rotated angles might look a bit off. As a result a little of the screen space may might take a reduction but works for the most part.


Silent Hill  [NTSC J] (SLPM 861920)
----------------------------------------------------------------------------------------
GAMESHARK/ACTION REPLAY CODES
----------------------------------------------------------------------------------------
//Widescreen 16:9
800C9510 0C00
800C9520 0C00


4x3



16x9 horizontal (left/right) : correct angle
800C9510 0C00



16x9 horizontal (front/back) : incorrect angle
800C9520 0C00



16x9 horizontal (left/right) + (front/back): works for most camera angles with some screen space loss
800C9510 0C00
800C9520 0C00




Silent Hill  [NTSC U] (SLUS-00707)
----------------------------------------------------------------------------------------
GAMESHARK/ACTION REPLAY CODES
----------------------------------------------------------------------------------------
//Widescreen 16:9
800C6FE0 0C00
800C6FF0 0C00



Silent Hill  [PAL] (SLES-01514)
----------------------------------------------------------------------------------------
GAMESHARK/ACTION REPLAY CODES
----------------------------------------------------------------------------------------
//Widescreen 16:9
800C65D0 0C00
800C65E0 0C00

I would like to ask demilich if he could take a look at the modified versions of Silent Hill and eventually update the codes?

It seems Brazilian Hacker RobsonBio45 has released 2 modified versions of Silent Hill, based on the US version, which contain certain different camera angles at times.

See here https://www.youtube.com/watch?v=BYJwgoRfkjY

I have burned to cd and it seems to play ok on real hardware, but the previous widescreen codes no longer work or make the game unbootable/crash. This must have to do with the hack that has been done.

If demilich feels there could interest in these modified versions, could he please give his opinion if it would be feasible?

Thank you.
(10-24-2020, 07:27 PM)PsxFan107 Wrote: [ -> ]To celebrate Medal of Honor - Underground's 20th anniversary, I proudly present two much anticipated (and overdue) patches:


Medal of Honor - Underground [NTSC-U]


Code:
NOTE: This game contains multiple files with executable code. A master code is necessary to prevent issues.

Master Code
C003B600 0005

Widescreen
8004C3BC BE32
8004C3BE 0C00
8004C3C0 0000
8004C3C2 0000
8004C3DC BE32
8004C3DE 0C00
8004C3E0 0000
8004C3E2 0000
3002F8C8 000C
8002F8CA 2403
3002F8CC 0018
3002F8CE 0043
8002F8D0 1012
8002F8D4 10C3
3002F8D6 0002
3002F8D8 0008
8002F8DA 03E0
8008D9DC BE39
8008D9DE 0800
3002F8E4 0009
8002F8E6 240C
8002F8E8 2900
3002F8EA 0005
3002F8EC 001A
3002F8EE 00AC
8002F8F0 2812
8002F8F4 3679
8002F8F6 0802
8002F8F8 2180
3002F8FA 0004
8008A820 0A00 //Vert stretch For camera aim / sniper scope graphic. (Graphics are only as large as the 4:3 area)

Would you consider reviewing Medal of Honor Underground's code?
I've tried it many times to make sure I wasn't making mistakes. The original Medal of Honor and many other games's codes I tried work well, but Underground doesn't, when it looks OK as far as no stretching goes, the aiming behavior becomes a bit crazy, I'm using the USA version.
(09-01-2023, 09:25 PM)aorin1 Wrote: [ -> ]Would you consider reviewing Medal of Honor Underground's code?
I've tried it many times to make sure I wasn't making mistakes. The original Medal of Honor and many other games's codes I tried work well, but Underground doesn't, when it looks OK as far as no stretching goes, the aiming behavior becomes a bit crazy, I'm using the USA version.

Hey there! It's been a while since I'd been on the forums (mainly due to life) and I've also been recovering from some ungodly illness I picked up from somewhere recently. I did some more work on said code since I'd posted it, due to it having some issues as you mentioned. The interesting thing is that the aiming issue which is exclusive to the SMG's and shotguns, is actually an oversight in the games code itself. The aiming problem is not really noticable in the games normal 4:3 aspect which I assume is why the devs never caught it and thus unfortunatly made its way into Underground. I was able to rectify this problem by setting the aiming behavior of these weapons to match that of the pistols and M1 Garand. The nice thing is that this only had the side effect of making the recoil of the SMG's obvious and easier to account for, which really isn't an issue considering the SMG's have a random spread.

Here are my updated codes for both MOH games:
 
Code:
Medal of Honor (SLUS-00974)

//16:9 Widescreen
D0039D90 0005
800505BC B892
D0039D90 0005
800505BE 0C00
D0039D90 0006
8005169C B892
D0039D90 0006
8005169E 0C00
8002E248 FFEC
8002E24A 8467
8002E24C FFF0
8002E24E 8468
8002E250 1020
3002E252 00E7
8002E254 3820
3002E256 00E2
8002E258 3883
3002E25A 0007
8002E25C FFEC
8002E25E A607
8002E260 1020
8002E262 0108
8002E264 4020
8002E266 0102
8002E268 4083
3002E26A 0008
8002E26C FFF0
8002E26E A608
8002E270 1020
3002E272 00C6
8002E274 3020
3002E276 00C2
8002E278 3083
3002E27A 0006
3002E27C 0008
8002E27E 03E0
D0039D90 0005
8002E280 800A
D0039D90 0006
8002E280 8009
8002E282 3C02
D0039D90 0006
80077850 0600
D0039D90 0006
30077A78 00A0
D0039D90 0006
30077AB4 0060
D0039D90 0006
30077FF4 0000
D0039D90 0005
8007B590 0A00
D0039D90 0005
8007B5E4 0004
D0039D90 0005
8007B5E6 240D
D0039D90 0005
3007BA70 0000
D0039D90 0006
3007C6FC 000A
D0039D90 0005
3007FA64 000A

//Notes:
//Master code is replaced with Do-if-true codes.
//Sniper overlay is vert-. Vertical position of the overlay is modified to improve aim accuracy.
//Multiplayer is also supported.
//Sniper overlay in multiplayer is a proper hor+ crop with pillarboxing.
//In both modes the bazooka crosshair positioning is modified to accommodate the change in aspect ratio.

Medal of Honor: Underground (SLUS-01270)

//16:9 Widescreen
D003B600 0005
80053DC0 BE32
D003B600 0005
80053DC2 0C00
D003B600 0006
80054F14 BE32
D003B600 0006
80054F16 0C00
8002F8C8 FFEC
8002F8CA 8467
8002F8CC FFF0
8002F8CE 8468
8002F8D0 1020
3002F8D2 00E7
8002F8D4 3820
8002F8D6 00E2
8002F8D8 3883
3002F8DA 0007
8002F8DC FFEC
8002F8DE A607
8002F8E0 1020
8002F8E2 0108
8002F8E4 4020
8002F8E6 0102
8002F8E8 4083
3002F8EA 0008
8002F8EC FFF0
8002F8EE A608
8002F8F0 1020
3002F8F2 00C6
8002F8F4 3020
8002F8F6 00C2
8002F8F8 3083
3002F8FA 0006
3002F8FC 0008
8002F8FE 03E0
8002F900 800A
8002F902 3C02
D003B600 0006
3007D9C8 0000
D003B600 0006
8008214C 0600
D003B600 0006
30082370 00A0
D003B600 0006
300823AC 0060
D003B600 0005
300877E0 0000
D003B600 0006
3008748C 000B
D003B600 0005
8008A820 0A00
D003B600 0005
3008F2BC 0004
D003B600 0005
3008F2C8 007C

//Notes:
//Master code is replaced with Do-if-true codes.
//Camera and Sniper overlay are vert-. Vertical position of the overlay is modified to improve aim accuracy.
//Multiplayer is also supported.
//Sniper overlay in multiplayer is a proper hor+ crop with pillarboxing.
//In both modes the bazooka / panzerfaust crosshair positioning is modified to accommodate the change in aspect ratio.
(09-09-2023, 12:36 AM)PsxFan107 Wrote: [ -> ]Hey there! It's been a while since I'd been on the forums (mainly due to life) and I've also been recovering from some ungodly illness I picked up from somewhere recently. I did some more work on said code since I'd posted it, due to it having some issues as you mentioned. The interesting thing is that the aiming issue which is exclusive to the SMG's and shotguns, is actually an oversight in the games code itself. The aiming problem is not really noticable in the games normal 4:3 aspect which I assume is why the devs never caught it and thus unfortunatly made its way into Underground. I was able to rectify this problem by setting the aiming behavior of these weapons to match that of the pistols and M1 Garand. The nice thing is that this only had the side effect of making the recoil of the SMG's obvious and easier to account for, which really isn't an issue considering the SMG's have a random spread.

Hey!
I've converted both codes since Retroarch requires a different format like this for the original MOH, the colors are only added as a bonus here :>D

cheats = 1

cheat0_desc = "Widescreen"
cheat0_code = "D003B600+0005+80053DC0+BE32+D003B600+0005+80053DC2+0C00+D003B600+0006+80054F14+BE32+D003B600+0006+80054F16+0C00+8002F8C8+FFEC+8002F8CA+8467+8002F8CC+FFF0+8002F8CE+8468+8002F8D0+1020+3002F8D2+00E7+8002F8D4+3820+8002F8D6+00E2+8002F8D8+3883+3002F8DA+0007+8002F8DC+FFEC+8002F8DE+A607+8002F8E0+1020+8002F8E2+0108+8002F8E4+4020+8002F8E6+0102+8002F8E8+4083+3002F8EA+0008+8002F8EC+FFF0+8002F8EE+A608+8002F8F0+1020+3002F8F2+00C6+8002F8F4+3020+8002F8F6+00C2+8002F8F8+3083+3002F8FA+0006+3002F8FC+0008+8002F8FE+03E0+8002F900+800A+8002F902+3C02+D003B600+0006+3007D9C8+0000+D003B600+0006+8008214C+0600+D003B600+0006+30082370+00A0+D003B600+0006+300823AC+0060+D003B600+0005+300877E0+0000+D003B600+0006+3008748C+000B+D003B600+0005+8008A820+0A00+D003B600+0005+3008F2BC+0004+D003B600+0005+3008F2C8+007C"
cheat0_enable = true

Both games worked fine in Bettle PSX and Swanstation, but PCSX-R has issues loading the games but I let the developer know about this issue since it seems related to that specific core.

I want to thank you for taking a look into it and improving upon the original codes and also to give you my sincere prospects of improvements about the circumstances in life, it happens to all of us sometimes, in any case, look at my picture closely and you'll surely find it at least weird, maybe even funny.
Hello dear PCSX2-Team,

i have a request for a proper widescreen patch and Y-fix (respectively screen centering) for the game:

Poy Poy 2 [PAL] (SLES-01536)

There is already a widescreen patch, but it seems to be incomplete or wrong:
Code:
800EAA68 0C00

For the Y-fix (respectively screen centering) there is already a patch, but in this patch there is an additional PAL2NTSC included, which increases the game speed by 10% and this PAL2NTSC should be removed from this patch:
Code:
C1000000 0000
D0052CD0 0010
80052CD0 FFFC
D0067F3C 0001
80067F3C 0000

Can someone improve these codes or create completely new patches? That would be very fine. Smile
hey guys! i have a little problem with the widescreen mode in the game with Digimon World, from PSX... if you look in the screen... The hand of the clock appears to the right of the clock... and my question is... how can fix that???

Am playing in retroarch with duckstation core.

here the screen:
[attachment=78159]
Hello guys, can anyone help, patch for NASCAR rumble? Please.Hello guys, does no one really want to play games like Need for Speed ​​2,3,4 on a wide screen, maybe someone will try to make 16:9 patches for them?
Hi everyone, i would like to request a code for Megaman Legends 2. Can anyone help?  Smile