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(03-05-2017, 05:18 PM)gamemasterplc Wrote: [ -> ]have you found the zoom address for PAL

I found a zoom with 8005D280 0C00 although seems works only for the gameplay.

Best regards.
El_Patas, how were you trying to port it
When i tried to port it, what i made is search a cheat which is the same for both versions of the game,
then make a calculation to subtract one from the other to know how much difference there is between them.
And when is know the difference apply it to your codes.
This method works sometimes for port gameshark codes from one region to another but not always works,
and unfortunately not worked in the case of your codes.
When i tried the modified codes in the epsxe not worked.

Best regards.
(PSX) Crash Bandicoot 3 - Warped [PAL-E] (M5) [SCES-01420]

Code:
80018B48 0C00
80018B4A 2402
80018B4C 1000
80018B4E 2413
80018B6A a633



Ported from @gamemasterplc USA code.
@Esppiral, how do you ported it?
Works fine in the epsxe?

Best regards.
Yes it runs fin on epsxe.

I ported it looking for the initial values.
But for looking for the initial values you needed reproduce the asm hack no?

Best regards.
Thanks for the PAL port. Minor offset differences, but it works great(images made in PCSX2):

[Image: attachment.php?aid=62202]
Thank you very much Esppiral, i included the PAL version in the archive.

Best regards.
Code:
#Crash Bandicoot 3: Warped [PAL] (SCES-01420)

----------------------------------------------------------------------------------------
HEXADECIMAL VALUES by FlatOut
----------------------------------------------------------------------------------------
//Widescreen 16:9


Search:
32 F1 00 0C 23 20 04 00 A0 FF 51 26 23 18 10 00 A0 FF 42 A6 02 00 23 A6 04 00 20 A6 06 00 30 A6 08 00 22
Replace:
00 0C 02 24 00 10 13 24 A0 FF 51 26 23 18 10 00 A0 FF 42 A6 02 00 23 A6 04 00 20 A6 06 00 30 A6 08 00 33

Crash Bandicoot 3 (PAL) ISO hack.