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Just made codes a few Disney Interactive games.


The Emperor's New Groove (NTSC-U) (SCUS-94571)

Code:
16:9 Widescreen
8006C278 0C00

16:9 Widescreen (Menus)
8006C270 0C00

[attachment=74758] [attachment=74757] [attachment=74759] [attachment=74760]

Note:
  • When using the main widescreen code, the main menu's 3D elements seem to zoom in a bit too much (possibly Vert-? and affecting 3D cutscenes) as shown in the first screenshot. There's a separate code for menus as a workaround (shown in last two screenshots), which can safely be combined with the main code but will however decrease the FOV in-game.


Monsters Inc.: Scream Team (NTSC-U) (SCUS-94635)

Code:
16:9 Widescreen
800A0CD4 0C00

[attachment=74761] [attachment=74762]


Tarzan (NTSC-U) (OG: SCUS-94456, Re-Release: SLUS-01537)

Code:
16:9 Widescreen
8005B210 1333
8005B220 1333
8005B2D8 1333
8005B2E8 1333

16:9 Widescreen [for re-release]
8005B180 1333
8005B190 1333
8005B248 1333
8005B258 1333

16:9 Widescreen (Vert-)
8005B214 1555
8005B2DC 1555

16:9 Widescreen (Vert-) [for re-release]
8005B184 1555
8005B24C 1555


[attachment=74763] [attachment=74764] [attachment=74765]

Note:
  • Menu characters will appear squished with the default code as shown in the last screenshot. Vert- code evens out their appearance, though Jane ends up appearing cut off.
  • As of 2/26/22, the Vert- codes have been adjusted to appear less stretched.


Walt Disney World Quest: Magical Racing Tour (NTSC-U) (SLUS-01106)

Code:
16:9 Widescreen
80052398 0C00


[attachment=74768] [attachment=74769] [attachment=74766] [attachment=74767] [attachment=74772]
Here are some codes for a few Artdink games and the Japanese version of Um Jammer Lammy.


Carnage Heart (NTSC-U) (SCUS-94604)

Code:
16:9 Widescreen
80128190 0C00

[attachment=74791] [attachment=74792] [attachment=74790] [attachment=74789]


Tail of the Sun (NTSC-U) (SCUS-94607)

Code:
16:9 Widescreen
800C93A8 0C00

[attachment=74793] [attachment=74794]


Um Jammer Lammy (NTSC-J) (SCUS-94448)

Code:
16:9 Widescreen
801C4538 0C00

[attachment=74796] [attachment=74795]


Aquanaut's Holiday (NTSC-U) (SCUS-94603)

Code:
16:9 Widescreen
8013E788 0C00

[attachment=74786] [attachment=74787] [attachment=74788]

Note:
  • Enabling this code results in the camera shaking heavily while turning for reasons unknown. Its perhaps best reserved for screenshots until a fix is found.
Request:

Please, a widescreen patch for Einhänder [NTSC-J] (SLPS-01008) and/or [NTSC-U] (SCUS-94243)? Thanks in advance!
PS: In the archives already exists a code, but full of render glitches...
(02-16-2022, 08:34 PM)destinydoom Wrote: [ -> ]Please, a widescreen patch for Einhänder [NTSC-J] (SLPS-01008) and/or [NTSC-U] (SCUS-94243)? Thanks in advance!
PS: In the archives already exists a code, but full of render glitches...

Just took a closer look at Einhänder, and it seems that multiple addresses change upon enabling the widescreen cheat in the archive. Yet, when attempting to make a patch that includes the other addresses to match the main code, it still suffers from render glitching that prevents it from staying in widescreen. Also, the glitching is more like the game trying to restore itself back to the proper aspect ratio during scene changes.

Either someone needs to figure out a widescreen patch by hex editing an address (or addresses?) directly in the game's executable, which I admittedly don't know how to do. Or there could potentially some sort of master code that's preventing the widescreen code from fully retaining itself. Although it's reportedly tough to accomplish, hex editing the game's executable (or perhaps decompiling it?) might be the best solution.
Gonna be taking a break making codes for awhile since it seems I've hit a dead end with many games. But here are the codes I was able to make for the past few days.

Aquanaut no Kyuujitsu 2 / Aquanaut's Holiday 2 (NTSC-J) (SLPS-02141)
Code:
16:9 Widescreen
8006F794 0C00

16:9 Widescreen (Vert-)
8006F79C 1555

16:9 Widescreen (Vert- Adjusted)
8006F79C 1555
8006F7A4 1555

[attachment=74818] [attachment=74819] [attachment=74820] [attachment=74821] [attachment=74822]

Notes:
  • Main widescreen code reveals the game's culling, similar to the Crash Bandicoot games. The Vert- codes are here as alternatives, with the Adjusted version pulling the FOV a bit further out (still revealing some culling unfortunately).
  • As of 2/26/22, the Vert- codes have been adjusted to appear less stretched.

Magic Castle (Unreleased)
Code:
16:9 Widescreen (Adjusted)
80063F0C 0C00
80063F84 1200

16:9 Widescreen (Vert-)
80063F0C 0C00
80063F84 0C00

16:9 Widescreen (3D Only)
80063F74 0C00

[attachment=74826] [attachment=74827] [attachment=74824] [attachment=74823] [attachment=74825]

Notes:
  • With the code demilich posted awhile back, sprites intermittently squish now and then, especially when turning the player rapidly. Some certain elements will appear uneven (e.g. the treasure chest and tutorial spotlights as shown in the screenshots), and unfortunately mess up the game's collision as well when booting with it enabled.
  • The Adjusted, Vert-, and 3D Only codes are alternatives that nearly eliminate the noted visual issues, though while those and the collision bugs are completely gone with the 3D Only code, all sprites will stay squished there.
  • All codes work for both "Full game" and "Beta" on version 3. Older versions are untested, however...
  • It seems that many other Net Yaroze games use much of the same addresses for graphics, so these codes and demilich's can work for 3D games other than Magic Castle (as well as older and newer versions of MC). Of course, scalability and bugs will vary.

R-Type Delta (NTSC-U) (SLUS-00877)
Code:
16:9 Widescreen (Ship Selection)
80131E04 0C00
80131E14 0C00

[attachment=74828]

Notes:
  • Additional code to complement the main widescreen code available in the archive. Didn't like how stretched the ship selection menu looked on my Vita, though leaving it on does seem to conflict with in-game graphics.
Turns out I lied and I decided to cover some other games this weekend. Starting with a bunch of Traveller's Tales games using that A Bug's Life/Toy Story 2 engine..


Buzz Lightyear of Star Command (NTSC-U) (SLUS-01192)
Code:
16:9 Widescreen
8002E804 4CCC
8002E80C CCCC

[attachment=74845] [attachment=74846]

Note:
  • 2D elements don't align to where they should be in widescreen.


Muppet RaceMania (NTSC-U) (SLUS-01237)
Code:
16:9 Widescreen
8002CED8 4CCC
8002CFE0 CCCD

[attachment=74847] [attachment=74848] [attachment=74849]


The Weakest Link (NTSC-U) (SLUS-01413)
Code:
16:9 Widescreen
80027708 4CCC
80027710 CCCC

[attachment=74850] [attachment=74851] [attachment=74852] [attachment=74853]

Notes:
  • Seems silly to cover this game, but all of Traveler's Tales PS1 titles (except Rascal sadly) are covered now!
  • Thanks to gamemasterplc for finding the values that allow these games to run in widescreen.


Next up are a bunch of obscure or forgotten games, which seems to be where I'm headed towards with future codes.


Blast Chamber (NTSC-U) (SLUS-00219)
Code:
16:9 Widescreen
800BFE60 1555
800BFE68 1555

16:9 Widescreen (Main Menu)
80095E4A 0DDE

Restore Game View
80095E4A 1000

[attachment=74854] [attachment=74855]

Note:
  • Menu will be cut off with the main code enabled; enable the Main Menu code to fix this, then the Restore Game View code when in game.



Blasto (NTSC-U) (SCUS-94412)
Code:
16:9 Widescreen
801F14B4 0C00

[attachment=74856] [attachment=74857]

Note:
  • Since not all 2D elements will be affected by this code as usual, expect the crosshair to be misaligned.


NanoTek Warrior (NTSC-U) (SLUS-00325)
Code:
16:9 Widescreen (Vert-)
80055E44 0C00

16:9 Widescreen (Vert- Adjusted)
80055E44 0C00
8007D4FE 1060

16:9 Widescreen (Title)
80055E44 0C00
8007D4FE 0C00

Restore Game View
8007D4FE 1000

[attachment=74858] [attachment=74859] [attachment=74860] [attachment=74861] [attachment=74862]

Notes:
  • Could only find a Vert address for the time being, so expect the upper and lower portions of the view to stay cut off.
  • Best not to leave the Title code on, as it will mess up the camera in-game. Left the Restore Game View code here in case that were to happen, though you can also re-enable the Vert- Adjusted code if you prefer using that one.


Pitball (NTSC-U) (SLUS-00146)
Code:
16:9 Widescreen
800DE61C 0C00

[attachment=74863] [attachment=74864] [attachment=74865] [attachment=74866]


Robo Pit (NTSC-U) (SLUS-00316)

Code:
16:9 Widescreen
80156450 0C00

[attachment=74867] [attachment=74869] [attachment=74868] [attachment=74870]


Screaming Mad George's ParanoiaScape (NTSC-J) (SLPS-01375)
Code:
16:9 Widescreen
80137300 0C00

[attachment=74871] [attachment=74872]


Evil Zone (NTSC-U) (SLUS-00855)
Code:
16:9 Widescreen
800297F4 0C00

16:9 Widescreen (Alt)
800297F4 0C00
8002D91C 0C00

[attachment=74873] [attachment=74874] [attachment=74875] [attachment=74876]


Notes:
  • Alt code expands the view a bit, somewhat matching what's provided by DuckStation's widescreen hack.
  • Camera doesn't center itself well with either code enabled, hence why I listed this game last.
In progress of piling up a bunch of new codes at the moment, but I figured I should post some games that have been previously covered for other regions first.



Crisis Beat (NTSC-J) (SLPS-01430)
Code:
16:9 Widescreen
80061E30 0C00

[attachment=74886] [attachment=74887] [attachment=74888]

Note:
  • Credit to VIRGIN KLM for finding memory address for the PAL version.



Syphon Filter (NTSC-U) (SCUS-94240)
Code:
16:9 Widescreen
8012D700 0C00
8012D9DC 0C00

[attachment=74889] [attachment=74890]

Syphon Filter 2 (NTSC-U) (Disc 1: SCUS-94451, Disc 2: SCUS-94492)
Code:
16:9 Widescreen
80120968 0C00
80120F08 0C00

[attachment=74891] [attachment=74893] [attachment=74894] [attachment=74892]

Note:
  • Turns out that you can use the same widescreen code for disc 2!

Syphon Filter 3 (NTSC-U) (SCUS-94640)
Code:
16:9 Widescreen
801236C8 0C00
80123C68 0C00

[attachment=74897] [attachment=74895] [attachment=74896]

Note:
  • Credit to El_Patas for finding the memory address ranges for the PAL versions of all the Syphon Filter games.
Aaaand here are some more codes for several obscurities, a couple classic wrestling games, and things in between.


...Iru! (NTSC-J) (SLPS-00965)
Code:
16:9 Widescreen
800929E4 0C00
801191F0 0C00

[attachment=74918] [attachment=74919] [attachment=74920] [attachment=74915] [attachment=74916] [attachment=74917] [attachment=74921]

Note:
  • Works fine with both original Japanese version and SnowyAria's English translation mod.


Gaball Screen (NTSC-J) (SLPS-00676)
Code:
16:9 Widescreen
801DE638 0C00

[attachment=74907] [attachment=74908] [attachment=74909] [attachment=74910]


The Granstream Saga (NTSC-U) (SLUS-00597)
Code:
16:9 Widescreen
800C0570 0C00

[attachment=74911] [attachment=74914] [attachment=74912] [attachment=74913]


Lucifer Ring (NTSC-J) (SLPS-01784)
Code:
16:9 Widescreen
8009BD00 0C00

[attachment=74922] [attachment=74923] [attachment=74924] [attachment=74925]


WCW vs. the World (NTSC-U) (SLUS-00455)
Code:
16:9 Widescreen
800D42E4 0C00

[attachment=74926] [attachment=74927] [attachment=74928] [attachment=74929]

Note:
  • When booting with the code enabled, you'll want skip the intro videos quickly in case they freeze the game.


WWF SmackDown 2!: Know Your Role (NTSC-U) (SLUS-01234)
Code:
16:9 Widescreen
E0021668 1000
80021668 0C00
E0110DF4 1000
80110DF4 0C00
E0100520 1000
80100520 0C00

[attachment=74930] [attachment=74931] [attachment=74932] [attachment=74933] [attachment=74934]

Notes:
  • In-game camera might be a little misaligned, though not to apparent degrees like Evil Zone.
  • 5/2/22 update: In-game/demo, Create A Superstar, and Create A Taunt codes have been combined into a conditionally-based code.


Xevious 3D-G+ (NTSC-U) (SLUS-00461)
Code:
16:9 Widescreen
E0178740 1000
80178740 0C00
E018F330 1000
8018F330 0C00

[attachment=74935] [attachment=74936] [attachment=74937] [attachment=74938]

Notes:
  • Ship is restricted to 4:3 frame.
  • Area 4 boss may display visual trailing glitches outside the 4:3 area.
  • Of course, the older 2D games will be unaffected by these codes.
  • 5/2/22 update: 3D/G & Main Menu codes have been combined into a conditionally-based code.


Alien Resurrection (NTSC-U) (SLUS-00633)
Code:
16:9 Widescreen (Vert-)
8009E3D0 1400

[attachment=74905] [attachment=74906]

Notes:
  • The address used for this code is rather weird in that using 0C00 causes the game to stretch vertically, while going the other way is limited to Vert- stretching, maxing out at 1400. Haven't been able to find a Y zoom address to complement this.
  • Apparent zooming in-and-out happens as you turn the camera.
@TheCandidate

Thanks for all the great work. Would you mind to look into games like Ridge Racer Type 4, Tekken 3, Tomb Raider 2,3, Tony Hawk 1,2, Destruction Derby 1,2?
(02-28-2022, 03:49 AM)Shenmue_Trilogy Wrote: [ -> ]@TheCandidate

Thanks for all the great work. Would you mind to look into games like Ridge Racer Type 4, Tekken 3, Tomb Raider 2,3, Tony Hawk 1,2, Destruction Derby 1,2?

No problem! I have looked into the Tekken, Tomb Raider, and Destruction Derby games recently and have unfortunately been left with no useful addresses on any of them. While it's not quite a Tony Hawk game, I've also tried looking to Apocalypse (from the same developers and sharing the same game engine) with only a Y-zoom address found.

Think I'll still give Tony Hawk 1 a try, but all these games are most likely using entirely different values for camera adjustments that still haven't been discovered yet. Wish I had the expertise to actually solve that easily though.