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You can still add the initial value 1004. It was in the game Aizouban Houshinengi.
@Paul_met, the 1004 is the search value and the 0C00 the replacement?

Best regards.
(09-18-2015, 02:03 PM)paul_met Wrote: [ -> ]You can still add the initial value 1004. It was in the game Aizouban Houshinengi.

OK Thanx!

(09-18-2015, 06:14 PM)El_Patas Wrote: [ -> ]@Paul_met, the 1004 is the search value and the 0C00 the replacement?

Best regards.

Nope. If you do the math it's 4100 / 1,333... = 3075 so it's 0C03 in hex.
Thank you for the clarification and keep the good work.

Best regards.
Patches which i made:

Contra Legacy of War (PAL & NTSC-U)                     Cybernetic Empire (NTSC-J)
Needs render fix.                                       

[attachment=57175] [attachment=57176]           [attachment=57177] [attachment=57178]       

Gungage (PAL)                                                     Kiganjo (NTSC-J)

[attachment=57173] [attachment=57174]             [attachment=57179] [attachment=57180]

Resident Evil Survivor (PAL & NTSC-U)                       Star Gladiator: Episode I Final Crusade (PAL & NTSC-U & NTSC-J)
You can't aim and shoot beyond the 4:3 mark.                                

[attachment=57181] [attachment=57182]                [attachment=57183] [attachment=57184]

Treasures of the Deep (PAL-Spain)

[attachment=57185] [attachment=57186]

Best regards.
Thanks to all for your amazing work!

I've just had a go at Power Shovel (SLUS-01343) and have found the relevant address.  The only problem is that I can only get this game running in ePSXe 1.6.0, which uses a different memory range. I don't know how to calculate the hex offset to convert this into a proper patch. Can anyone help?

Using ePSXe 1.6.0, changing 1000 to 0C00 at address 006874F8 gives this:
[attachment=57193][attachment=57194]
(09-20-2015, 12:16 AM)ted209 Wrote: [ -> ]Thanks to all for your amazing work!

I've just had a go at Power Shovel (SLUS-01343) and have found the relevant address.  The only problem is that I can only get this game running in ePSXe 1.6.0, which uses a different memory range. I don't know how to calculate the hex offset to convert this into a proper patch. Can anyone help?

Using ePSXe 1.6.0, changing 1000 to 0C00 at address 006874F8 gives this:

You need to update to a more recent version (1.9.X)
1.6.0 is 12 years old!
Clock Tower (NTSC-U) (SLUS-00539)

Code:
Widescreen
80066144 0C00

Eyefinity
80066144 0400

Clock Tower 2 - The Struggle Within (NTSC-U) (SLUS-00695)

Code:
Widescreen
8006F7B8 0C00

Eyefinity
8006F7B8 0400
@ted209 as Virgin KLM said use one of the last epsxe versions, i tried the game in the epsxe 1.9.0 and works perfectly,
maybe you have a bad dump of the game.

I searched the adress and i encountered that is 00B28058.

Then you need only follow line 8 of the tutorial:

Quote:8. Once you have found the address responsible, you need to do a bit of math using a Hex Calculator (Windows provide one already). Because 00A579A0 represents address 80000000 on PS1's memory, you need to subtract 00A579A0 from the resulting address (the address you found that modifies the width) and add the result to 80000000.


Subtract 00B28058 - 00A579A0= D06B8
Add 80000000 + D06B8= 800D06B8

Power Shovel (NTSC-U) (SLUS-01343)

Code:
Widescreen
800D06B8 0C00

Eyefinity
800D06B8 0400

Best regards.
Thanks for your help with Power Shovel.  I think the issues might be something to do with my system (still on Windows XP!)

It's a great game by the way - what makes it so much fun is the control system which is the same as for real diggers so nearly every button of the controller is used to move a different part of the digger. Takes a while to learn, but satisfying once you get the hang of it.