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Widescreen GS Code Crash Bandicoot 1 NTSC-U:
80017A4C 0C00
80017A4E 2402
80017A8E A433
Fix Hog Wild. Clipping Issues.

Vert- Widescreen GS Code Crash Bandicoot 1 NTSC-U:
80017A4C 1000
80017A4E 2402
80017A50 1555
80017A52 2402
80017A62 A653
Fix Hog Wild.
@gamemasterplc, you sure have done it again! Every text that I could find ingame is fixed now! Aside from a small issue with the "effects" in the item and wumpa fruit indicators after you get 10 fruits not showing up, the rest of the game is now 100% widescreen compatible:

The small FMVs on the select stage list also don't play, but those were glitched anyways with Pete'sOGL2. The glitched Uka-Uka in the hints screen always happened and seems to be random; sometimes he's normal, other times he's like that XD. It happens with Aku-Aku as well, but I don't know what triggers it.

Recorded at 1280x720@60, ResHack X/Y 4/3, xBRz x3, no fullscreen filter, FXAA shader enabled. I used PGXP's "Memory only" mode, and CPU overclock was at x1.25. Upscaled the video to 2140x1080.

(02-20-2018, 06:24 PM)VIRGIN KLM Wrote: [ -> ]At this point, I find it impossible to not use any emulator that doesn't have the PCSXR-PGXP enhancements. I just cannot unsee what it does to those games. I can't enjoy PS1 games on real hardware either. PCSXR-PGXP is the only way to go.

I practically adored PGXP before learning how to use Mednafen. The GTE hack implemented by tapeq doesn't work on PGXP levels of amazingness, but for the accuracy and input response, Mednafen is now my primary choice for PSX emulation. But if someone re-re-(re?)-revamps PCSX (yes, the OG one) by cleaning its structure, and of course, have the PGXP source into it, I'll immediately jump branches (brazilian idiom that means to be indecisive, like a monkey who keeps changing branches; I don't know an english equivalent, but it kinda works for the emulation world XD) again.

(02-20-2018, 06:42 PM)FlatOut Wrote: [ -> ]PCSXR-PGXP is very outdated in many ways though. It would be great if it got some more love to go with the great improvements it offers.

I witnessed the efforts that iCatButler, the original author of PGXP, had put into it for more than a year, him alone. Than he tried expanding it by introducing PGXP to the Retroarch guys, and it got a release. But nobody cared... he tried maintaining the PCSX-R branch, and also helped on improving the Beetle branch for some time, but it was still only him doing the work. Now, he's nowhere to be seen...

I really don't know why no one else with the knowledge takes on this task. It's even open source, unlike most of Pete's works, where people craved to know the insides of his (then) amazing plugins. The original PCSXR-PGXP thread on NGEmu is still somewhat active, but improvements aren't in sight, sadly.
the effects with 10 fruits were intentionally disabled for some more space for code. spyro 2 is fixed for 3D only too. the stage preview FMVs were disabled so i could resize its box more easily and also because they were glitched in NO$PSX
(02-20-2018, 09:41 PM)gamemasterplc Wrote: [ -> ]Widescreen GS Code Crash Bandicoot 1 NTSC-U:
80017A4C 0C00
80017A4E 2402
80017A8E A433
Fix Hog Wild. Clipping Issues.

Vert- Widescreen GS Code Crash Bandicoot 1 NTSC-U:
80017A4C 1000
80017A4E 2402
80017A50 1555
80017A52 2402
80017A62 A653
Fix Hog Wild.

@gamemasterplc

Do these work only for v1.0?
If not do you think you can make a working widescreen code for Greatest hits v1.1?
Thanks
they should work for both
(02-21-2018, 03:31 AM)demilich Wrote: [ -> ]@gamemasterplc

Do these work only for v1.0?
If not do you think you can make a working widescreen code for Greatest hits v1.1?
Thanks

According to redump, black case and greatest hits versions are 1:1 the same, so they will work.
@gamemasterplc, is there any GS codes for the new CTR widescreen font fix? Since this .ppf needs a clean image file, it doesn't work with other patches/hacks. I know it might be gigantic (given that the previous code had 40 lines XD), but I would appreciate it if you shared. Thanks again!
@ShaolinAssasin

Thanks for that share. I forgot about redump site.
(02-14-2018, 02:14 PM)ShaolinAssassin Wrote: [ -> ]New WS patches from kHn big list :


Code:
Circuit Beat [NTSC-J] (SLPS-00311)
Clock Tower [PAL-FR] (SLES-00871)
Cotton Original [NTSC-J] (SLPS-02034)
DBZ: Ultimate Battle 22 [PAL-FR] (SLES-00291)
Demolition Racer [NTSC-U] (SLUS-00969)
Driver 2 (v1.0) [PAL-UK] (SLES-02993, SLES-12993)
Driver 2 (v1.1) [PAL-UK] (SLES-02993, SLES-02993-P, SLES-12993, SLES-12993-P)
Formula Nippon [PAL-DE-FR] (SLES-02527)
Jonah Lomu Rugby [PAL-FR] (SLES-00611)
Knockout Kings 99 [PAL-FR] (SLES-01450)
Knockout Kings 2001 [PAL-FR] (SLES-03122)
Les Razmoket: Angelica [PAL-FR] (?)
Lifeforce: Tenka [PAL-DE] (SLES-00615)
Lifeforce: Tenka [PAL-FR] (SLES-00614)
Lifeforce: Tenka [PAL-UK] (SLES-00613)
Marcel Desailly Football [PAL-FR] (SLES-03868)
MediEvil (Regist. Us. Demo 02) [NTSC-U] (SCED-00936)
MediEvil [PAL-FR] (SCES-01492)
Men In Black: The Series [PAL-FR] (SLES-01199)
Pac-Man World 20th Anniversary [PAL-FR] (SCES-02277)
Paris-Marseille Racing [PAL-FR] (SLES-03108)
Pequenos Guerreros [PAL-ES] (SLES-01583)
Racingroovy VS [NTSC-J] (SLPS-00417)
ReBoot [PAL-FR] (SLES-00923)
Small Soldiers [PAL-DE] (SLES-01582)
Small Soldiers [PAL-FR] (SLES-01581)
Sports Car GT [PAL-FR] (SLES-01915)
Syphon Filter [PAL-FR] (SCES-01911)
Syphon Filter 2 [PAL-FR] (SCES-02286/P, SCES-12286/P)
Syphon Filter 3 [PAL-FR] (SCES-03698-P)
TechnoMage [PAL-FR] (SLES-03242)
The War Of The Worlds [PAL-ES] (?)
Touge Max [NTSC-J] (SLPS-00592, SLPS-91041)
Treasures Of The Deep [PAL-FR] (?)

I did not find the serial on redump for 3 of them :/ :
-Les Razmoket: Angelica [PAL-FR] (?)
-The War Of The Worlds [PAL-ES] (?)
-Treasures Of The Deep [PAL-FR] (?)

@ElPatas : except the 3 serial missing, everything is supposed to be fine in the .rar, so you can merge with your archive.

*

Edit :
-Les Razmoket: Angelica [PAL-FR] (?) = Les Razmoket: 100% Angelica [PAL-FR] (SLES-03545)
-Treasures Of The Deep [PAL-FR] (?) = Treasures Of The Deep [PAL-FR] (SCES-01070)
-The War Of The Worlds [PAL-ES] (?) = The War Of The Worlds [PAL-ES] (SLES-01986)

*

Edit 2 : there is a typo. Kensei: Sacred FiRst (PAL & NTSC-U) should be Kensei: Sacred Fist.

Thank you very much for the patches and for the typo.
I updated the archive with all the patches availables on the thread until here.
Thank you to all.

Best regards
I'd like to request Shadow Tower (SLUS-00863), Apocalypse - Starring Bruce Willis (SLUS-00373), and Gauntlet Legends (SLUS-00624). I've already got the first step of groundwork underway on Shadow Tower and Apocalypse.

Apocalypse address 00B83CDE- It gets the screen zoomed out a bit and is probably alright on FOV, but it makes Willis fall through the floor.

Shadow Tower address 00B0D922- Does something for most of the display, don't know what, but it messes up many enemy and object sizes and your weapon-using visibility. Unfortunately I don't know how it relates to the pillarboxing that still takes place on the sides, like it's somehow hardcoded.

Sorry I'm new and noobish on the whole Cheat Engine thing. Seems the best I can get is one or two address isolations.