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I have a request. Smile

Omega Boost
North America Region *available in all*
https://en.wikipedia.org/wiki/Omega_Boost
Is there a widescreen code for Silent Hill? I've noticed that when playing it with the widescreen hack for ePSXe there's an odd glitch that causes the flashlight to grow in size and even float off of the player's body. Not sure whether that's just an issue with the emulator hack itself or what.
(09-02-2017, 09:21 AM)among the maniacs Wrote: [ -> ]Is there a widescreen code for Silent Hill? I've noticed that when playing it with the widescreen hack for ePSXe there's an odd glitch that causes the flashlight to grow in size and even float off of the player's body. Not sure whether that's just an issue with the emulator hack itself or what.

Nobody made one ATM.

You can still try to use these - which are not true WS : http://forums.pcsx2.net/Thread-PSOne-Wid...#pid561357

Silent Hill pal (SLES_015.14)

Code:
Code:
wide1
$800C65E0 0C00
$800C65D0 0C00
(08-31-2017, 08:32 PM)Pixelise Wrote: [ -> ]I can confirm that (at least the codes that I tried) 100% works on PS Vita/PS TV/PSP Smile

Yes, I've patched some games to run on Widescreen on my Vita, but there are games that don't have and HEX hack in orther to make them run in widescreen, so I was wondering if we can use AR codes, on PSX games running on the Vita, is that possible?
it doesn't need a patch, just switch to pete's d3d renderer gpu plugin and set the screen aspect ratio to widescreen
(09-02-2017, 02:39 PM)X_Grave_X Wrote: [ -> ]it doesn't need a patch, just switch to pete's d3d renderer gpu plugin and set the screen aspect ratio to widescreen

Lol.
(09-02-2017, 12:22 PM)Esppiral Wrote: [ -> ]Yes, I've patched some games to run on Widescreen on my Vita, but there are games that don't have and HEX hack in orther to make them run in widescreen, so I was wondering if we can use AR codes, on PSX games running on the Vita, is that possible?

Yes. Plugins on PSP/Adrenaline (you must run Henkaku on Vita) like CWCheat works just fine. Just have to edit the database with widescreen codes entries and everything should work
(09-02-2017, 11:47 AM)ShaolinAssassin Wrote: [ -> ]Nobody made one ATM.

You can still try to use these - which are not true WS : http://forums.pcsx2.net/Thread-PSOne-Wid...#pid561357

Silent Hill pal (SLES_015.14)

Code:
Code:
wide1
$800C65E0 0C00
$800C65D0 0C00

Looks okay to me. I see extra stuff on the sides so I know it isn't being stretched. What's wrong with it?
(09-02-2017, 06:22 PM)among the maniacs Wrote: [ -> ]Looks okay to me. I see extra stuff on the sides so I know it isn't being stretched. What's wrong with it?

The FOV is increased, but it's also zoom-in - which isnt supposed to be. Better than nothing I guess.

@espirral : do you still have the codes for http://forums.pcsx2.net/Thread-PSOne-Wid...#pid561376 ?
Yours seems to be better.
So the value used to reset after each match ends, but with the cheat code the value is always at 0C00 so it works now!

Here it is, Dragon Ball GT Final Bout (NTSC-U) - SLUS_044.93

# 16:9
8003BE30 0C00

#21:9
8003BE30 0900

#Eyefinity
8003BE30 0400