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(10-09-2023, 06:20 PM)KAGE418 Wrote: [ -> ]SLPM-66354 BLACK (Japan)  60fps
I want this, but does anyone know?

Black (JP)
SLPM-66354  -  B3A9F9ED


[attachment=78349]


*Update: 

Also, here's some 60fps patches for a few demos.  Probably not much interest in these but I made them for myself so I will just post them here too. For the BLACK demo patch, I also ported over the COP2 broken collision fixes.  If I make more demo patches, I will update this post.

Note: Many games using 60fps patches will need to have the EE overclocked in PCSX2 for smooth gameplay and as such, of course, CPU power requirements also increase.


BLACK Demo SLUS-29180 (2E02967B)  [attachment=78420]

The Getaway Demo SCUS-97232 (0DE7E945)   [attachment=78422]

Destroy All Humans! Demo SLUS-29150 (052CA34F)   [attachment=78421]

Primal demo SCUS-97225 (8E5C206F)   [attachment=78429]

Urban Chaos Demo ( included on the Hitman BloodMoney disc SLUS-21108)   [attachment=78441]

Destroy All Humans! (Mar 2005 Prototype)   [attachment=78443]

Metal Gear Solid 3 demo (included on Official U.S. PlayStation Magazine Demo 86 SCUS-97339)
MGS3 Snake Eater demo  [attachment=78452]

Silent Hill 2 (Red Ribbon Trial demo SLPM-61009 2D0EAC53 )   [attachment=78460]
(Widescreen + 60fps)

Silent Hill 2 (July 2001 Prototype SLUS-20228  )    [attachment=78459]
(Widescreen + 60fps)

Silent Hill 3 demo (included on Official U.S. PlayStation Magazine Demo 72 SCUS-97247)   [attachment=78526]
(Widescreen + 60fps)



Quick sample gameplay of BLACK demo w/60fps patch:
(10-13-2023, 12:12 PM)someother1ne Wrote: [ -> ]Black (JP)
SLPM-66354  -  B3A9F9ED

thank you.
It worked fine.very impressive
(10-11-2023, 04:50 PM)PeterDelta Wrote: [ -> ]Tourist Trophy - The Real Riding Simulator PAL-M SCES-53372 CA9AA903

Force progressive scan at 60 fps. Corrected speed on all circuits in both 480p and 1080i modes. In 1080i the loading screens that have letters like those of the challenges (nothing relevant) are not seen, the rest works perfectly and the image is very sharp.
Thanks, it's fantastic!
Rune - Viking Warlord (PAL-S) SLES-50339 7DB392C5 
SLES-50339_D51BA097.pnach

Rune - Viking Warlord (PAL-E) SLES-50335 7DB392C5 
SLES-50335_52638022.pnach

Rune - Viking Warlord (NTSC-U) SLUS-20109 3A09007C 
SLUS-20109_1259612B.pnach

Update: Added 60 fps patch in PAL version, same speed as 50

Note: If you have chosen a language in the BIOS other than English, it remains on the loading screen in a loop. It's a game problem, verified on my original PS2.
Hello everyone. Thank you very much for all this excellent work.
If it's possible, if someone could make Inuyasha: The Secret of the Cursed Mask - SLUS-20913 [NTSC-U] run at 60fps I would be very grateful.
If it's also possible to make Inuyasha: Feudal Combat - SLUS-21193 [NTSC-U] run at 60fps would be amazing as well.
Greetings and thank you again.
(10-13-2023, 02:11 AM)PeterDelta Wrote: [ -> ]Total Overdose (PAL-M) SLES-53492 4C380F8B
Total Overdose - A Gunslinger's Tale in Mexico (NTSC-U) SLUS-21283 461F9727

I'm trying it and it's great in case you find something, in principle it seems correct to me

Thank you very much! You are the best, it works like a charm! (Now i can finally enjoy this game in all it's 60 fps glory)
(10-13-2023, 09:04 AM)R3S Wrote: [ -> ]Hey Gabominated thanks for fixing this game. Great game well ahead of it's time. I'm playing it right now and once you enter the woods the game has this blur/aura effect that scales really badly with high resolutions. Do you have a code to disable this effect? I guess it's sort of similar to the effects in Valkyrie Profile and other Square-Enix games.
Here's an example screenshot:
[Image: Dawn-of-Mana.png]
Hey bro, well in this case I guess that can be fixed by hardware option and maybe skipdraw or Upscaling fixes
Tom Clancy's Rainbow Six 3 (PAL-M) SLES-52288 28A2774C
SLES-52288_28A2774C.pnach

Batman - Rise of Sin Tzu (PAL-M) SLES-51756 AAA40B75
SLES-51756_AAA40B75.pnach

Update: Add 60fps patch, same speed as 50

Unlocked at 50 FPS
(10-13-2023, 06:09 PM)Gabominated Wrote: [ -> ]Hey bro, well in this case I guess that can be fixed by hardware option and maybe skipdraw or Upscaling fixes

Yeah I tried the usual fixes like texture offsets and skipdraw but couldn't get it right. I thought since you fixed so much of the game maybe you had looked in to it.
Luckily the effect is only in certain areas and not the whole game. I'm out of the woods area now and the effect is off again. Hopefully they didn't use it in a lot of other areas.
Everyone is so amazing.
I feel sad that there aren't many people in Japan who can do something like this, and it's too difficult for me to do.
SLPM- SLPS-
I think many Japanese people would be happy if there were more of this type.
PCSX2 is also popular in Japan.