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(04-03-2023, 08:57 PM)Red-tv Wrote: [ -> ]can you give me a save file near a cutscene for example

No need for savefiles.
There's plenty of cutscenes right at the start.
The first cutscene that doesn't trigger the 30fps happens when Luke enters the dining hall where Master Van is waiting for him.
The first 0.5x scene can be observed when you first hear Tears hymn, causing the guards to fall asleep. The scene itself is slowed but the audio proceeds at normal speed.
Both happen at the start.
(04-01-2023, 02:26 PM)Red-tv Wrote: [ -> ]//60fps
patch=1,EE,004DC3BC,byte,01 //00

//Player Speed Modifier
patch=1,EE,004D7C28,word,3c888889 //3d088889

//NPC Speed Modifier
patch=1,EE,0043D348,word,3c888889
patch=1,EE,0043DDB8,word,3c888889

//Battle Speed Modifier
patch=1,EE,0043C8D8,word,3c888889
patch=1,EE,0043C8Dc,word,3c888889
patch=1,EE,0043E828,word,3c888889
patch=1,EE,0043F298,word,3c888889
patch=1,EE,00440778,word,3c888889
patch=1,EE,004411E8,word,3c888889
patch=1,EE,00441C58,word,3c888889
patch=1,EE,00443138,word,3c888889
patch=1,EE,00443BA8,word,3c888889
patch=1,EE,00444618,word,3c888889

//Sync Animations in exploration
patch=1,EE,004D8548,word,3d888889 //3d088889
patch=1,EE,004D851C,word,3d888889 //3d088889

//Sync Animations in Battle
patch=1,EE,e0020001,extended,004DC248
patch=1,EE,204D8548,extended,3d088889
patch=1,EE,204D851C,extended,3d088889

//Revert to 30fps during cutscenes
patch=1,EE,e0010001,extended,00892938
patch=1,EE,204DC3BC,extended,00000000

//Revert to 30fps when warning message appears
patch=1,EE,e0100001,extended,0040D41C
patch=1,EE,204DC3BC,extended,00000000
patch=1,EE,204D7C28,extended,3d088889
patch=1,EE,204D8548,extended,3d088889
patch=1,EE,204D851C,extended,3d088889
patch=1,EE,2043D348,extended,3d088889
patch=1,EE,2043DDB8,extended,3d088889
patch=1,EE,2043C8D8,extended,3d088889
patch=1,EE,2043C8Dc,extended,3d088889
patch=1,EE,2043E828,extended,3d088889
patch=1,EE,2043F298,extended,3d088889
patch=1,EE,20440778,extended,3d088889
patch=1,EE,204411E8,extended,3d088889
patch=1,EE,20441C58,extended,3d088889
patch=1,EE,20443138,extended,3d088889
patch=1,EE,20443BA8,extended,3d088889
patch=1,EE,20444618,extended,3d088889



Notes: 

When an enemy approaches the player the battle won't be triggered due to the game running at 60fps, so I added a hack that the game will go to 30fps every time the warning message will appear, so you need the enemies to see you in order to start the battle (doesn't make a difference between that or sneaking to them)

Some of A.G.W.S Robots animations can make the game freezes (try to avoid using them, they are not necessary to beat the game as far as I am aware) 

The climbing ladder animation is double-speed.

Cutscenes are 30fps


Xenosaga episodes 2 and 3 made radical changes to the game engine, so the method I used to find the speed modifiers doesn't work for those 2 game, sorry

Battels are fine ,but the cutscenes are slow their animations are really slow other than that it works perfect in combat you can see it in the first cutscene after the first battle the audion is sync,but their animations are not,maybe an option onlyy 60 fps for battles would be nice or battel and exploration,because of the slow animatiions for cutscnenes
(04-03-2023, 08:57 PM)Red-tv Wrote: [ -> ]can you give me a save file near a cutscene for example

Hey Red,

I appologise for intruding, but i was wondering if you ever looked at MGS2Wackoons of Liberty/Substance in regards of a 30 fps limit patch.

The game is 60 in gameplay and a combination of either 30 or 60 in cutscenes. However, it uses a very different vsync method from ex. MGS3, which was easily patchable to 30 (ntsc) or 25 fps (pal).

Mgs2 so far seems impossible to properly patch to 30 fps, or maybe a more knowleadgeae person needs to take a closer look.

A 30 fps patch would make the game still look smooth and perfectly playable on mid-range devices.

Thank you sir.
(04-06-2023, 05:28 PM)eisra Wrote: [ -> ]Battels are fine ,but the cutscenes are slow their animations are really slow other than that it works perfect in combat you can see it in the first cutscene after the first battle the audion is sync,but their animations are not,maybe an option onlyy 60 fps for battles would be nice or battel and exploration,because of the slow animatiions for cutscnenes

Xenosaga Episode I: Der Wille zur Macht 

CRC - 6D1276AB

//30fps
patch=1,EE,004DC3BC,byte,00

//60fps in battles
patch=1,EE,e0020001,extended,004DC248
patch=1,EE,204DC3BC,extended,00000000
patch=1,EE,204D7C28,extended,3c888889
patch=1,EE,204D8548,extended,3c888889
patch=1,EE,204D851C,extended,3c888889
patch=1,EE,2043D348,extended,3c888889
patch=1,EE,2043DDB8,extended,3c888889
patch=1,EE,2043C8D8,extended,3c888889
patch=1,EE,2043C8Dc,extended,3c888889
patch=1,EE,2043E828,extended,3c888889
patch=1,EE,2043F298,extended,3c888889
patch=1,EE,20440778,extended,3c888889
patch=1,EE,204411E8,extended,3c888889
patch=1,EE,20441C58,extended,3c888889
patch=1,EE,20443138,extended,3c888889
patch=1,EE,20443BA8,extended,3c888889
patch=1,EE,20444618,extended,3c888889

Notes: only battles are at 60fps 

Some of A.G.W.S Robots animations can make the game freezes (try to avoid using them, they are not necessary to beat the game as far as I am aware)
(04-06-2023, 10:00 PM)el_rika Wrote: [ -> ]Hey Red,

I appologise for intruding, but i was wondering if you ever looked at MGS2Wackoons of Liberty/Substance in regards of a 30 fps limit patch.

The game is 60 in gameplay and a combination of either 30 or 60 in cutscenes. However, it uses a very different vsync method from ex. MGS3, which was easily patchable to 30 (ntsc) or 25 fps (pal).

Mgs2 so far seems impossible to properly patch to 30 fps, or maybe a more knowleadgeae person needs to take a closer look.

A 30 fps patch would make the game still look smooth and perfectly playable on mid-range devices.

Thank you sir.

You are requesting me to add a frame limiter which is a lot harder.

Here is a simple solution:

Install reshade

Copy one of the shader files (.fx)

edit it with notepad

Paste the shader here instead

https://reshade.me/forum/shader-presenta...e-blending

Save

load pcsx2 and set the shader to 30fps.

It's working trust me.
(04-08-2023, 02:05 PM)Red-tv Wrote: [ -> ]You are requesting me to add a frame limiter which is a lot harder.

Here is a simple solution:

Install reshade

Copy one of the shader files (.fx)

edit it with notepad

Paste the shader here instead

https://reshade.me/forum/shader-presenta...e-blending

Save

load pcsx2 and set the shader to 30fps.

It's working trust me.

Oh, that seems such an elegant solution. But in my case, i'm actually using the android port of pcsx2 (Aethersx) and the only solution is an actual patch.

Thank you so much for your answer, it is sure to be of help to a fellow pcsx2 user in search of such a solution!
(04-09-2023, 09:09 PM)el_rika Wrote: [ -> ]Oh, that seems such an elegant solution. But in my case, i'm actually using the android port of pcsx2 (Aethersx) and the only solution is an actual patch.

Thank you so much for your answer, it is sure to be of help to a fellow pcsx2 user in search of such a solution!

The framelimiter function is ran during cutscenes only and not ingame, so a patch would need to be made to utilize the framelimiter/frame skip function ingame and force it to be ran at 30fps. The second part is easy and can be done for cutscenes at least, but I am unsure of how easy the first part is as I do not have any experience in implementing something like that...so I won't be of any help either.
I did a request a few months ago asking for a 60 fps patch for Crash of the Titans and Crash Mind Over Mutant, no one made it real but I has been able to do it but not as I expected.

I never made a patch for a game before, and this is a conversion of the code made by Asasega mixed with a thing I found messing with some tools and things I found around internet.

In Mind Over Mutant case is easy to get the actual 60 fps by just using the code I converted and enabling the progressive scan mode, in Crash of the Titans case you need to have a European BIOS and boot the game as "Fast Boot". (In case of not booting Crash of the Titans as Fast Boot the game will run at 50 fps and in case of using another region BIOS the game will look stretched)

Side note: Pre-rendered/Animated cutscenes still runing at 25 fps
Code:
gametitle=Crash of the Titans (SLES-54841) (PAL-M)

//50 FPS
patch=1,EE,204924b8,extended,24020000

//PAL to NTSC Framerate
//patch=1,EE,2057e92c,extended,24020000

Code:
gametitle=Crash Mind Over Mutant (SLES-55204) (PAL-M)

//50 FPS
patch=1,EE,20582168,short,24020000

//Default progressive
//patch=1,EE,201f7aec,short,3c050000
(04-15-2023, 01:00 AM)mrjared123 Wrote: [ -> ]The framelimiter function is ran during cutscenes only and not ingame, so a patch would need to be made to utilize the framelimiter/frame skip function ingame and force it to be ran at 30fps. The second part is easy and can be done for cutscenes at least, but I am unsure of how easy the first part is as I do not have any experience in implementing something like that...so I won't be of any help either.

Even if only for cutscenes and it'd be a win.
Haunting Ground - PAL

CRC - 2CD5794C


//60fps
patch=1,EE,003400cc,word,28410001 //28410002

//Speed Modifier
patch=1,EE,00361778,word,3c063f00 //3c063f80

Notes: Doors animations are too fast but that isn't affecting gameplay