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The Lord of the Rings :The Third Age have 60 fps code ?
Blood Will Tell: Tezuka Osamu's Dororo

CRC - 89954774


//60fps
patch=1,EE,003D475C,word,00000000

//Speed Modifier
patch=1,EE,001D7AB4,word,3C023f00

//Traverse modifier
patch=1,EE,00279CF0,word,3C023f00
patch=1,EE,00279D14,word,3C023f00
patch=1,EE,00285800,word,3C023f00

//30fps during cutscenes
patch=1,EE,e0010000,extended,00538740
patch=1,EE,203D475C,extended,10400008

Notes:

Timer is faster affecting time missions and special attack
when character jumps he returns to the ground much faster
Cutscenes are 30fps

It's Playable but it makes the game a lot harder so I can't recommened it
Hey, I would just like to ask, is it possible to overclock the internal CPU beyond 300% perhaps? Only reason for it is that I was playing Medal of Honor Rising Sun with the 60 FPS patch, and while that worked correctly the in game framerate still dropped down to the 30s frequently, 300% overclock usually helps but not in this case.

Or this is just something with the code itself?
Shining Force Neo

CRC - A82F2554

//60fps
patch=1,EE,003FCC04,byte,01 //02

//Player Speed Modifiers
patch=1,EE,001bf27c,word,3c033cf3 //3c033d73
patch=1,EE,001f76e4,word,3c024000 //3c023f80

//Enemies Speed Modifier
patch=1,EE,001f4510,word,3c023f00 //3c023f80
patch=1,EE,001f747c,word,3c023f00 //3c023f80

Notes:

Player and enemies traverse double the distance
All player animations that aren't attacks or walking are double speed
All Enemies animations that aren't attacks or walking are double speed
All NPC animations are double speed

It's Playable but it makes the game a lot harder so I can't recommened it









Shining Force - EXA

CRC - C3F67CAF


//60fps
patch=1,EE,0044FF84,byte,01 //02

//Player Speed Modifier
patch=1,EE,001c2778,word,3c033cf3 //3c033d73
patch=1,EE,001fb0f4,word,3c024000 //3c023f80

//Enemies Speed Modifier
patch=1,EE,001f65d8,word,3c033f00 //3c033f80
patch=1,EE,001fae9c,word,3c023f00 //3c023f80

//Cutscenes Speed Modifier
patch=1,EE,001bfff0,word,3c023f00 //3c023f80



Notes:

Player and enemies traverse double the distance
All player animations that aren't attacks or walking are double speed
All Enemies animations that aren't attacks or walking are double speed
All NPC animations are double-speed

It's Playable but it makes the game a lot harder so I can't recommened it



I am leaving here 2 codes for shining force EXA if someone wants to keep exploring how the engine of the games works


//Maebelle (NPC) Speed Modifier
patch=1,EE,002128d0,word,3c033f00 //3c033f80


//Player Traverse Modifier (Breaks player walking animations modifier)
patch=1,EE,001c1ce4,word,3c023f00 //3c023f80
The Lord of the Rings :The Third Age please ?
Cold Fear PAL [SLES-53158] 0xE38A0AB6

//60 FPS
patch=1,EE,0046E404,extended,00000001
Where can you post about issues for a particular code? Maybe a specific game may need an altered code to function properly.
(03-14-2023, 03:44 PM)cheap plastic Wrote: [ -> ]Where can you post about issues for a particular code? Maybe a specific game may need an altered code to function properly.

just reply to the comment in this thread that you got the command for, and maybae the creator will be able to fix it
Silent Hill 4: The Room PAL [SLES-52445] 0x0A5E41A5

//60 fps
//patch=1,EE,2013A2EC,word,24040001 //fps
//patch=1,EE,20214424,word,24020031 //cutscene speed
//patch=1,EE,202CE2B8,word,3C023F00 //player walk,run speed
//patch=1,EE,2021019C,word,3C023F00 //enemy dogs speed, didn't test further, don't know about other enemies, bosses etc

I once ported the NTSC codes to PAL, but the thing is the 60 FPS code is just way too fast so the game becomes buggy. Therefore I provide the code only experimentally. Maybe someone knows how to set the 60 FPS correctly in the game. Furthermore "No Interlancing", the codes of "Maori-Jigglypuff" have been ported to PAL and are already integrated in the pnach file. I'm not sure if all codes work 100%, maybe one of you can test it better, if it runs correctly, but I think it works with the codes so far.
L.A. Rush (NTSC) 60FPS patch [attachment=76972]

Kinda incomplete but works during most gameplay scenarios afaik. 

Some notes:
 - If you get double-speed when you first load it, changing scene (by quitting to the menu or starting a race etc) should fix it
 - FMVs/cutscenes would soft-lock for me on 300% EE cyclerate while in 60fps, turning it down lets them run with some corruption.
 - Race replays run at double-speed

Left some other values commented in there if anyone wants to mess with them Smile