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would it be possible to get a 60hz/fps patch for pro evolution soccer SLES-50412 and pro evolution soccer 2 SLES-51114?
(01-03-2024, 03:22 PM)PeterDelta Wrote: [ -> ]@Krendel fixed

Code:
[50 FPS]
patch=1,EE,00343668,extended,00000001
patch=1,EE,E0010000,extended,002DCE80
patch=1,EE,00343668,extended,00000002



@SoloBackup I have already corrected it, since the game only crashes at this point I do not want to add a conditional. I lowered the speed value a little and it was solved. The PAL version does not pass this. thanks for the note Wink
https://forums.pcsx2.net/Thread-60-fps-c...#pid638454

Thank you, I downloaded the updated file, now it's perfect, thank you very much, have a good week!
(11-07-2023, 08:25 PM)PeterDelta Wrote: [ -> ]The Warriors PAL-M SLES-53443 FA3C1346
The fps increases but the change is not very noticeable... maybe it needs more research

(01-07-2024, 12:18 AM)cursedrazor Wrote: [ -> ]how do i do this, i put on the cheat folder, and didn't play 60fps, do you have a video tuturial to help me out please? i apreciatte it

You're not doing anything wrong. I clearly explained that the fps increases as well as the EE load but it is not appreciated too much in the movement.


@SoloBackup Thanks to you too for playing it.
Mafia (PAL-S) SLES-52282 7E9B5698
SLES-52282_7E9B5698.pnach

Unlocked at 50 fps
@felixthecat1970 I just realized that in your patch for Saint Seiya Meiou Hades Juunikyuu Hen, for the ''all characters'' patch there are missing two characters, Minos and Aiacos (i didn't tried european version but must be the same), also idk if this might count as characters but the gold bronze cloths for the first 5 bronze saints are missing too, but thats more like skins than characters (when you unlock them you need to press PS Start +  PS - XPS - Circle (depends on version) to use them), also i want to ask if you couldn't find an adress to unlock all the stages too?
(01-10-2024, 03:25 AM)KMI Wrote: [ -> ]@felixthecat1970 I just realized that in your patch for Saint Seiya Meiou Hades Juunikyuu Hen, for the ''all characters'' patch there are missing two characters, Minos and Aiacos (i didn't tried european version but must be the same), also idk if this might count as characters but the gold bronze cloths for the first 5 bronze saints are missing too, but thats more like skins than characters (when you unlock them you need to press PS Start +  PS - XPS - Circle (depends on version) to use them), also i want to ask if you couldn't find an adress to unlock all the stages too?
no time for fully check it when was released but i will keep in mind when recheck codes some weeks, "maybe" area availalbe in related functions.
(01-04-2024, 05:08 PM)felixthecat1970 Wrote: [ -> ]Добрый день
Legend of Spyro, The - The Eternal Night (Russia)
Легенда о Спайро: Вечная Ночь  SLES_548.16;1) Game CRC = 0xC95F0198

-Unlock fps for PAL 50fps or with NTSC60hz\Progressive scan 60fps with fmv sync fix (heavy EE=framedrops), use EE overclock or my gameconfig with automated recomended options (use my signature list for gameconfig)
-add, force widescreen.
!!! in NTSC and progressive scan videos will crash because they are PAL 25fps 512x512 press R3 button for skip videos ,or repack \ mod game with usa videos preserve same PAL filenaming (untested)!!!
Also updated some post back Legend of Spyro, The - The Eternal Night (Europe) (En,Fr,De,Es,It,Nl) or check signature list.

Thanks, buddy, for all your hard work.
I'm looking for a 60 fps patch for Tales Of The Abyss that has no problems with the cutscenes, can someone help me complete it? The code is this:

comment=Tales of the Abyss SLUS-21386

60fps
patch=1,EE,201A3D74,extended,10000009
patch=1,EE,2032E1DC,extended,00000000
patch=1,EE,20720A20,extended,3FB30000
patch=1,EE,D0720A18,extended,00000001
patch=1,EE,20720A14,extended,42F00000
patch=1,EE,D0720A18,extended,00000000
patch=1,EE,20720A14,extended,42700000

comment=

widescreen patch
patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-)
patch=1,EE,0019435C,word,3C013F40 //Camera Zoom
patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale
patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size
patch=1,EE,003B14EC,word,3C024555 //Black Background Size
patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px)
patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position
patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position
patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position
patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position
patch=1,EE,002B3050,word,3C0243D5 //Continue X Position
patch=1,EE,002B3130,word,3C0243D5 //Config X Position
patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position
patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position
patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position
patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position
patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position
patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position
patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position
patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale
patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier
patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale
patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update
patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position
patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position
patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position
patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position
patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position
patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position
patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position
patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position
patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position
patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position
patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position
patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position
patch=1,EE,002B46C4,word,240601AA //Room Names X Position
patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle)
patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle)
patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom
patch=1,EE,002CE478,word,3C034415 //Portraits Vert
patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position
patch=1,EE,005D6878,word,43D55555 //Skits Text Position
patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position
patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend
patch=1,EE,0011A668,word,00000000 //Bloom Off
patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition
patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width
patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width
patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position
patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size
patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position
patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size
patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position
patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position
patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size
patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width
patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position
patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position
patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale
patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards
patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards
patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position
patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position
patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle
patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle
patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2)
patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2)
patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size
patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position
patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position
patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position
patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position
patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position
patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position
patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position
patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size
patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position
patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position
patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position
patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition
patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map)
patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map)
patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map)
patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map)
patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset
patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset
patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset
patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset
patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map)
patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map)
patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map)
patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map)
patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map)
patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map)
patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map)
patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map)
patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map)
patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map)
patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map)
patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map)
patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map)
patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map)
patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map)
Hi, he have a bug with the 50/60 FPS patch for True Crime New York City SLES-53618.

The pedestrian IA have not the normal behavior, their cars reverse in the streets.
for
silent hill 4 the room SLKA-25149
i've tested the codes from SLUS-20873

and work three codes, the code of walk/run make the selection menu crazy

Silent Hill 4: The Room SLUS-20873 0x3919136D
60 fps
2013A2D8 24040001 //fps
20212E04 2402003C //cutscene speed
202CC948 3C023F00 //player walk,run speed
2020EB7C 3C023F00 //enemy dogs speed, didn't test further, don't know about other enemies, bosses etc