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Metal Gear Solid 3 - Subsistence Disc 1 and 2 PAL-G [SLES-82046, SLES-82047] 0x26A6E286, 0x7C564517

//comment=Force 60 FPS
patch=1,EE,001D67B8,extended,00000000
patch=1,EE,001D7A78,extended,00000001
patch=1,EE,001D7A7C,extended,00000000

Works with both Discs for the PAL-G Version!  Cool
(02-23-2023, 12:03 AM)HMDSOLO Wrote: [ -> ]I tried but it didn´t work, it just speeds up the game, but thanks

This is the problem I'm having and trying to solve.
You can limit the speed by 50% to get a fixed fps, but only for gameplay. 
Menus, cut scenes, etc. will be asynchronous. 
But it works before ratchet and clank 3 (u.y.a.), for the 2nd performance gain was not noticeable.
(02-23-2023, 08:46 PM)flcl8193 Wrote: [ -> ]Este es el problema que estoy teniendo y tratando de resolver.
Puede limitar la velocidad en un 50% para obtener fps fijos, pero solo para el juego. 
Los menús, escenas cortadas, etc. serán asincrónicos. 
Pero funciona antes de Ratchet and Clank 3 (uya), ya que el segundo aumento de rendimiento no se notaba.
Same Sad
(02-20-2023, 01:30 AM)felixthecat1970 Wrote: [ -> ]DragonBall Z - Budokai Tenkaichi 3 (Europe, Australia) (En,Ja,Fr,De,Es,It) SLES_549.45;1) Game CRC = 0xA422BB13 "Beta 1"
+enable 50fps instead orignal 25 fps in gameplay
+test 3d engine speed logic correction

couple weeks ago i take challenge if possible to change 3d speed logic in this type games have tied the fps to 3d engine and yes, but is tiresome find this functions and test it, fun fact the PAL version was some "easier" that USA/JAPAN counterparts because code is more "visible"  corrected fucntions and seems look "ok", still it feels like "turbo" edition but better that 25fps cap in original PAL version; and of course can be filled with bugs or altered timings because base game was designed with 30fps in mind so i will leave this for some more experimented correct codes, debug the many ?¿ unknow / missing  functions registers;  now i dont have time for continue debugging or check it so i leave some more readeable notes in .pnach file for others continue debugging and correcting parameters, enjoy.

Just here to beg for Narutimate Accel 2 and Saint Seiya The Hades codes =x
Both are fighting games and would be much better in 60fps (the japanese version of both preferably) 
Love your work
Steambot Chronicles
CRC - 9F391882

//60FPS
patch=1,EE,005BC89C,word,00000001

//Speed Modifier
patch=1,EE,0055C3CC,word,42700000 //41f00000

//Player Distance Modifier
patch=1,EE,00A29538,word,3F000000 //3F800000



Note: Some things in cutscenes might be faster


I also Found the Speed Modifier for the player

//Player Speed Modifier Gameplay Only
//patch=1,EE,00A294E4,word,3F800000
Greetings everybody. I made an account just now just to ask for a simple 60frames/second code for GTA Vice City (Version2.01) or perhaps a .pnach fiile. Hope y'all can assist me with this. Thank you for all your hard work.
(02-28-2023, 01:27 AM)Homebru Wrote: [ -> ]Greetings everybody. I made an account just now just to ask for a simple 60frames/second code for GTA Vice City (Version2.01) or perhaps a .pnach fiile. Hope y'all can assist me with this. Thank you for all your hard work.

yes here was posted

https://forums.pcsx2.net/Thread-60-fps-c...#pid632084
(02-28-2023, 01:29 AM)jonaand Wrote: [ -> ]yes here was posted

https://forums.pcsx2.net/Thread-60-fps-c...#pid632084

I'm sorry, I should have specified, I'm using SLUS-20552 version of GTA Vice City(v2.01). I am looking for the 60fps code for NTSC.

Also, can anyone explain why Tommy Vercetti receives damage out of the blue just by running around. Thank you.
Gungrave OverDose (NTSC-U)

CRC - 83C9749E

//60 fps
patch=1,EE,001018A8,word,00000000 //8F83A670

//Player Speed Modifier
patch=1,EE,002D6E60,word,40400000 //3F800000

//Enemy and voices Speed Modifier
patch=1,EE,002D6E64,word,40400000 //3F800000

//Environment and Enemy Speed Modifier
patch=1,EE,002D6E68,word,40400000 //3F800000

//Cutscenes Speed Modifier
patch=1,EE,002D6E6c,word,40400000 //3F800000

//Fix audio in visual novel cutscenes
patch=1,EE,E0020001,extended,00500030
patch=1,EE,201018A8,extended,8F83A670
patch=1,EE,202D6E64,extended,3f800000

//Revert to 30fps during ingame dailouge
patch=1,EE,E0050054,extended,00431544
patch=1,EE,201018A8,extended,8F83A670
patch=1,EE,202D6E60,extended,3f800000
patch=1,EE,202D6E64,extended,3f800000
patch=1,EE,202D6E68,extended,3f800000
patch=1,EE,202D6E6c,extended,3f800000

Notes:

This game suffers from ingame slowdowns I recommend setting pcsx2 EE Cycle Rate to 180% in order to avoid most of them, you can also try use 300% but this might cause issues.

Ingame dailouges have audio sync issue so I made hack that revert the game back to 30fps everytime there is ingame dailouge, If this isn't your first playthrough or you don't care about the story feel free to remove it.
24 - The Game (NTSC-U)
CRC - F1C7201E

//60fps
patch=1,EE,005F9808,word,00000001

//Fix FMV
patch=1,EE,e0010001,extended,0058EEF4
patch=1,EE,205F9808,extended,00000002

Note:

This game suffers from ingame slowdowns I recommend setting pcsx2 EE Cycle Rate to 180% in order to avoid most of them, you can also try use 300% but this might cause issues.