(12-30-2016, 09:11 PM)Devina Wrote: [ -> ]I tried messing with "base framerate adjust", no luck.
This is for version 1.01. Can you please make a patch for version 2.00?
Also, you should be able to make one for RE: Outbreak File 2.
I think there is some confusion around 60 fps, speed modifiers etc
30fps,60fps reffers to the game internal framerate, not to that 59,94 that pcsx2 displays on the title bar(that's reffering to NTSC standard of 60hz or 50hz in PAL land)
Currently pcsx2 lacks an internal framerate counter.(ppsspp, dolphin they have that)
When you have a game which runs @30fps you have to do two things to get to a playable 60fps status
1. You have to disable the 30fps framelimit
and
2a. If the game does not tie timings to the framerate, you are good to go
2b. If it ties timings to the framerate, everything will run double speed, so you have to find speedmodifiers.
When I posted the FinalFantasy12 code i mentioned that I have not found a speed modifier. I always mention this in my posts. I created this thread so that we can share findings, hack developments etc, that's why I post even incomplete codes, so others don't waste time and can try to find the speedmodifiers.
So Devina, unless someone comes around with a speed modifier code for FF12, sadly it remains double speed @60fps.
Regarding RE Outbreak If I will have acces to those versions, I will try.
https://www.youtube.com/watch?v=tBzEiXGoIdE
This video I uploaded for Ryudo, that is how the game runs for me with the code, to me it seems normal or close to normal speed
The video was recorded with pcsx2-v1.5.0-dev-1739-g7aa554b-windows-x86. Maybe he has another version which doesnt parse correctly the codes which starts with D, which is for conditional codes. Is there a file or place which documents exactly what code types pcsx2 supports exactly in his pnach system?
Forgot to mention, with 60fps codes you dont have to set anything in the emulator, you cannot fix double speed issues with settings. The only settings that is neccesary is when a game have massive slowdowns with the 60fps code enabled, then you can try raising the emotionengine frequency (overclock) to mitigate the slowdowns.