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(12-29-2023, 10:19 PM)Gabominated Wrote: [ -> ]Your welcome new modder, nothing compare to that feels when you unlock fps in a game right? Hahaha, that is one easy technique to make a port, about the warrior, I think that is already posted some versions

the thing is, i don't know well what to do, because of the new update of pcxs2 emulator, so i kinda need help to put this working uk :c
anyone have discord or something just to explain me this?
(01-17-2024, 04:43 AM)cursedrazor Wrote: [ -> ]the thing is, i don't know well what to do, because of the new update of pcxs2 emulator, so i kinda need help to put this working uk :c

Hi bro, well I was talking about this game with PeterDelta and he told me that apparently codes don't works properly, so let me examine addresses and possible better fps unlocker
Any chance of you guys revisiting Narutimate Accel 2?
There's an old post about it in this thread but its was an 'early code', only adventure/master mode, while the important part would be to run the main battles itself at 60fps, and also it is the pal version 'Ultimate Ninja 5' which can't easily achieve 60fps or is more problematic to develop the codes as I suppose since its the PAL version, not sure as I don't have much knowledge .
I would personally ask for the NTSC-J version, for true 60fps, the code for the game is SLPS-25837. Again, just a request of a game that deserve some love, specially cuz its a fighting game running at 30fps.
Your work here is the best, cheers.
(01-12-2024, 03:36 AM)elamhz Wrote: [ -> ]I'm looking for a 60 fps patch for Tales Of The Abyss that has no problems with the cutscenes, can someone help me complete it? The code is this:

comment=Tales of the Abyss SLUS-21386

60fps
patch=1,EE,201A3D74,extended,10000009
patch=1,EE,2032E1DC,extended,00000000
patch=1,EE,20720A20,extended,3FB30000
patch=1,EE,D0720A18,extended,00000001
patch=1,EE,20720A14,extended,42F00000
patch=1,EE,D0720A18,extended,00000000
patch=1,EE,20720A14,extended,42700000

comment=

widescreen patch
patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-)
patch=1,EE,0019435C,word,3C013F40 //Camera Zoom
patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale
patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size
patch=1,EE,003B14EC,word,3C024555 //Black Background Size
patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px)
patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position
patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position
patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position
patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position
patch=1,EE,002B3050,word,3C0243D5 //Continue X Position
patch=1,EE,002B3130,word,3C0243D5 //Config X Position
patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position
patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position
patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position
patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position
patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position
patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position
patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position
patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale
patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier
patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale
patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update
patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position
patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position
patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position
patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position
patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position
patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position
patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position
patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position
patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position
patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position
patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position
patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position
patch=1,EE,002B46C4,word,240601AA //Room Names X Position
patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle)
patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle)
patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom
patch=1,EE,002CE478,word,3C034415 //Portraits Vert
patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position
patch=1,EE,005D6878,word,43D55555 //Skits Text Position
patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position
patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend
patch=1,EE,0011A668,word,00000000 //Bloom Off
patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition
patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width
patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width
patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position
patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size
patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position
patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size
patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position
patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position
patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size
patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width
patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position
patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position
patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale
patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards
patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards
patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position
patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position
patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle
patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle
patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2)
patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2)
patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size
patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position
patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position
patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position
patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position
patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position
patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position
patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position
patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size
patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position
patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position
patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position
patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition
patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map)
patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map)
patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map)
patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map)
patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset
patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset
patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset
patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset
patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map)
patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map)
patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map)
patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map)
patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map)
patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map)
patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map)
patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map)
patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map)
patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map)
patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map)
patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map)
patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map)
patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map)
patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map)
hard work in that widescreen code: so debuging game, find disable fps lock regs, find regs related to offical widescreen (looks zoomed loss upper/bottom image or miss another reg) using zoom f. reg from above, but sometimes sides loss geometry; implemente w.a code for speedup movement

use code below (i gues it should work for clean USA version ok has diferrent crc)

Tales of the Abyss (USA) (Undub) (v2.5) crc=045D77E9
B1 unlock fps in maps\scenes\dungeons other areas, less blur, Official "partial" widescreen
-cutscens realtime, fmv runs ok
-still missing correct register for movement characters and enemies
(11-16-2023, 11:00 PM)NathanBrake Wrote: [ -> ]If someone could make a 60 fps patch for Tom Clancy's Splinter Cell - Pandora Tomorrow [SLUS 20958] (U) and for Mark Ecko Getting UP it would be extremely appreciated, i can't find them anywere

I would also be very grateful for a 60 fps cheat for Splinter Cell Pandora Tomorrow SLUS-20958, if anyone is willing to give this one a try.  Thanks for all the great work to give these games new life!
Splinter Cell - Pandora Tomorrow (PAL-M) SLES-52149 AB82114E (80FAC91D SC2A.ELF)
SLES-52149_80FAC91D.pnach

Splinter Cell - Pandora Tomorrow (NTSC-U) SLUS-20958 AEE8FDC4 (0277247B SC2A.ELF)
SLUS-20958_0277247B.pnach

Unlocked fps. I have tested several missions and it works perfectly. Requires a decent PC if you scale resolution

The emulator crashes sometimes if the widescreen patch is activated, I have already fixed it and in future pcsx2 updates it will be fine
(01-26-2024, 01:26 AM)PeterDelta Wrote: [ -> ]Splinter Cell - Pandora Tomorrow (PAL-M) SLES-52149 AB82114E (80FAC91D SC2A.ELF)


Splinter Cell - Pandora Tomorrow (NTSC-U) SLUS-20958 AEE8FDC4 (0277247B SC2A.ELF)


Unlocked fps. I have tested several missions and it works perfectly. Requires a decent PC if you scale resolution

The emulator crashes sometimes if the widescreen patch is activated, I have already fixed it and in future pcsx2 updates it will be fine

Works great for me - thank you!
Hello there, I'm trying to play CoD3 (ntsc) with the 60fps patch on, but the game crashes everytime a FMV plays.
is there a way to fix that? The game works flawlessly without the patch on, but I really wish to play it in 60fps...
(01-30-2024, 12:15 PM)MaromiX Wrote: [ -> ]Hello there, I'm trying to play CoD3 (ntsc) with the 60fps patch on, but the game crashes everytime a FMV plays.
is there a way to fix that? The game works flawlessly without the patch on, but I really wish to play it in 60fps...
Try this patch and let me know if works fine