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i can only confirm it during video sequences, not during levels.

>.> game isn't as good as others in the X series
Hey emufan1980, can you verify that you use the default SPU2-X settings?
My pal version of the game works just fine with the latest SVN build..
in my case, only changes are the mixing length down to 80ms, xaudio,

every so often the sound during movie sequences stops then continues a second later.
using a iso from a friends import, so the image is good.

still happens even with spu2x to defaults so it must be an ntsc timing glitch

and that might just hold true because

(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

i've seen others reporting similar issues lately, it might be a regression in PCSX2 when using fast boot.
Uh yea, if the game is NTSC but runs with PAL timings, desync will happen.
Wonder why it worked on the older rev then?
Ah, i think i know whats goin on rama

this title is like Xenosaga, it requires the same region bios to set its start state, the game dumps back to the browser screen when full booted with a pal bios and for some reason fast boot is setting the bios timings instead of disk :3

actually, i think the bios version has some impact as well...... i remember an much older ps2 (that i no longer have) the bios on that was like 1.something lol, it didn't have issues booting the these games from pal/fullboot


edit

or maybe not.... i changed something and now it changes back to ntsc timings every time now...... temperamental bugger.
Yeah.. i tried defoult.. and changed every option possibile too..for make it works.. but nothing.. what is this timing stuff? is an option in the audio plugin? how i set it to NTSC?
alright, i see the framerate drop to 40's during the pause then go back to 60.

Quote:Allocated 24576 bytes of IOP memory for audio buffer
Allocated 20480 bytes of IOP memory for zero buffer
file: ¥DATA¥MOVIE¥USA¥MOVIE_60.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
csr.RESET
-------- audio information --------------------
[SShd]
header size: 24
type(0TongueCM big, 1TongueCM little, 2:ADPCM): 1
sampling rate: 48000Hz
channels: 2
interleave size: 512
interleave start block address: -1
interleave end block address: -1
[SSbd]
data size: 15392768
Allocated 24576 bytes of IOP memory for audio buffer
Allocated 20480 bytes of IOP memory for zero buffer
file: ¥DATA¥MOVIE¥USA¥MOVIE_60.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
csr.RESET
-------- audio information --------------------
[SShd]
header size: 24
type(0TongueCM big, 1TongueCM little, 2:ADPCM): 1
sampling rate: 48000Hz
channels: 2
interleave size: 512
interleave start block address: -1
interleave end block address: -1
[SSbd]
data size: 15392768

the pausing is very consistent with a sound buffer underflow :\
it has stopped being reproducible after deleting the spu2x ini and resetting it to the same settings...... lol


i take that back, its just very very random behavior.
Another problem i found with sound is about 2 crash games, Crash of the Titants and the sequel crash Mind Over muntant, in both games there is lots of voices actor almost every npc during the normal gameplay say something or there is rumors for (titans), and most of the time after they say something there is a wierd "beep" sound, with version 1.4 was super annoyng was happen all the times, with the 2.0 still happen but less fequent...i did try almost all the options avaiable on the sound plugin, but still happen... it is a bug? or i just didnt find the right sound setup for get rid of it?
That's a known bug, yeah.