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Full Version: ZZogl -- Zero GS KOSMOS fork
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Switch off all videocard antialliasing/anusothropy options.
(04-20-2010, 06:40 PM)Zeydlitz Wrote: [ -> ]... anusothropy options.

Eww... Tongue2
Lol Laugh
GSMain.cpp line 684

shouldn't it be

ZZLog::Error_Log("initialization successful\n");
instead of just
Error_Log("initialization successful\n");

cause without it throws an error and doesn't compile :o
well if it does compile with your change,that means it is ;D
Can you please explain to me how can I compile the latest version. Not everyone is a suppa megah haxxor, you know.

I used TortoiseSVN and now I'm stuck with millions of raw files.
don't bother understanding how to compile it, just download one of the precompiled versions (can be found in the previous pages). until now after every change in the source code a new linux and windows version has been uploaded in almost no time.
Yeah, I mean, wouldn't bother if the latest binary was uploaded, I wanna try current ZZOGL SVN. It would be much much easier if we all knew how to compile it.
True,so very very true
Having problems running any Game under Linux.
Gives me always segmentation error after a minute or so.
It runs just fine when I disable GS in the configuration panel or use the nullGS plugin, (except no video output:-) ).
Tried with 210, 211, 212 all the same.
OS: Ubuntu 10.04 32bit
Driver: NVidia 195.36.15.
PCSX2: 0.9.7.0 (svn) 01. june 2010.
Hard specs: Q6600 2gig ram 220GT