By me it works faster than ZeroGS, but i got sevral graphic bugs ( Actually plain Persona3 ) i've seen that there are some builds that are worser than some older, can anyone upload the best build from that plugin ?
Would be very nice.
Could you tell about bugs more? It's very odd, where there could be bugs in P3, Atlus games are very plain.
Hi, new error :
Code:
Sogl_a-zpipe.Tpo -c -o libZeroGSogl_a-zpipe.o `test -f 'zpipe.cpp' || echo './'`zpipe.cpp
zpipe.cpp:11:23: error: zlib/zlib.h: Aucun fichier ou dossier de ce type
zpipe.cpp: In function ‘int def(char*, char*, int, int*)’:
zpipe.cpp:18: erreur: ‘z_stream’ was not declared in this scope
zpipe.cpp:18: erreur: expected `;' before ‘strm’
zpipe.cpp:24: erreur: ‘strm’ was not declared in this scope
zpipe.cpp:24: erreur: ‘Z_NULL’ was not declared in this scope
zpipe.cpp:27: erreur: ‘Z_DEFAULT_COMPRESSION’ was not declared in this scope
zpipe.cpp:27: erreur: ‘deflateInit’ was not declared in this scope
zpipe.cpp:28: erreur: ‘Z_OK’ was not declared in this scope
zpipe.cpp:34: erreur: ‘Bytef’ was not declared in this scope
zpipe.cpp:34: erreur: expected primary-expression before ‘)’ token
zpipe.cpp:34: erreur: expected `;' before ‘src’
zpipe.cpp:35: erreur: expected primary-expression before ‘)’ token
zpipe.cpp:35: erreur: expected `;' before ‘dst’
zpipe.cpp:37: erreur: ‘Z_FINISH’ was not declared in this scope
zpipe.cpp:37: erreur: ‘deflate’ was not declared in this scope
zpipe.cpp:44: erreur: ‘deflateEnd’ was not declared in this scope
zpipe.cpp:45: erreur: ‘Z_OK’ was not declared in this scope
zpipe.cpp: In function ‘int inf(char*, char*, int, int, int*)’:
zpipe.cpp:50: erreur: ‘z_stream’ was not declared in this scope
zpipe.cpp:50: erreur: expected `;' before ‘strm’
zpipe.cpp:56: erreur: ‘strm’ was not declared in this scope
zpipe.cpp:56: erreur: ‘Z_NULL’ was not declared in this scope
zpipe.cpp:61: erreur: ‘inflateInit’ was not declared in this scope
zpipe.cpp:62: erreur: ‘Z_OK’ was not declared in this scope
zpipe.cpp:67: erreur: ‘Bytef’ was not declared in this scope
zpipe.cpp:67: erreur: expected primary-expression before ‘)’ token
zpipe.cpp:67: erreur: expected `;' before ‘src’
zpipe.cpp:68: erreur: expected primary-expression before ‘)’ token
zpipe.cpp:68: erreur: expected `;' before ‘dst’
zpipe.cpp:71: erreur: ‘Z_NO_FLUSH’ was not declared in this scope
zpipe.cpp:71: erreur: ‘inflate’ was not declared in this scope
zpipe.cpp:74: erreur: ‘Z_NEED_DICT’ was not declared in this scope
zpipe.cpp:75: erreur: ‘Z_DATA_ERROR’ was not declared in this scope
zpipe.cpp:76: erreur: ‘Z_DATA_ERROR’ cannot appear in a constant-expression
zpipe.cpp:77: erreur: ‘Z_MEM_ERROR’ was not declared in this scope
zpipe.cpp:78: erreur: ‘inflateEnd’ was not declared in this scope
zpipe.cpp:88: erreur: ‘inflateEnd’ was not declared in this scope
zpipe.cpp:89: erreur: ‘Z_STREAM_END’ was not declared in this scope
zpipe.cpp:89: erreur: ‘Z_OK’ was not declared in this scope
zpipe.cpp:89: erreur: ‘Z_DATA_ERROR’ was not declared in this scope
zpipe.cpp: In function ‘void zerr(int)’:
zpipe.cpp:97: erreur: ‘Z_ERRNO’ was not declared in this scope
zpipe.cpp:103: erreur: ‘Z_STREAM_ERROR’ was not declared in this scope
zpipe.cpp:106: erreur: ‘Z_DATA_ERROR’ was not declared in this scope
zpipe.cpp:109: erreur: ‘Z_MEM_ERROR’ was not declared in this scope
zpipe.cpp:112: erreur: ‘Z_VERSION_ERROR’ was not declared in this scope
make[1]: *** [libZeroGSogl_a-zpipe.o] Erreur 1
Thx !
New problem... again
Code:
make[2]: entrant dans le répertoire « /home/.../pcsx2/plugins/opengl »
make[2]: Rien à faire pour « install-exec-am ».
test -z "" || /bin/mkdir -p ""
/usr/bin/install -c 'libZeroGSoglr.so.0.96.2' '/libZeroGSoglr.so.0.96.2'
make[2]: quittant le répertoire « /home/.../pcsx2/plugins/opengl »
make[1]: quittant le répertoire « /home/.../pcsx2/plugins/opengl »
Eh? What do you try to compile? linZeroGSogl.so.0.96.2 -- it's ZeroGS 0.96.7 so file. ZZogl should have another file name, from almost very start. And when you have this "problem", ignore, just copy .so file into plugins directory manually.
The new release is very important: I found all missing textures for FFX (and Arcs the Lad too). It was hidden in region clamping.
About svn speed: we remove some traffic shaping from here, so it should be a bit quicker. But does not expect high speed, it's my home svn. I prefer to have 100% guarantee of accessibility at such stage of development.
Such evil thing could not be done: only ZZogl part of svn are open without authorisation, and there is few others. We think, that slowdownes in provider side: he drop a lot of packages.