Zeydlitz, do you think that you can work on FPS in game, or it is PCSX2's developpers that must work on it ?
Code:
(op) op_et_monster_init chara(x112d),chrhd(xbbf950), effect no data,
(op) chrhd link field battle
(op) abnormal status change chara(x112d),chrhd(xbbf950),status(x0)
(op) target id(x60004002), me(x0f), enc(1), en(x0f,x00,x00,x00)
(op) et_unit(astatus) oef2(xb38000),number(64),id(x60004002)
(op) et_unit(ex) oef2(xc83ea0),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1085),chrhd(xbc01b0),effect(xc83ea0)
(op) chrhd link field battle
(op) abnormal status change chara(x1085),chrhd(xbc01b0),status(x0)
(op) target id(x60004003), me(x10), enc(1), en(x10,x00,x00,x00)
(op) et_unit(astatus) oef2(xb38000),number(64),id(x60004003)
(op) op_et_monster_init chara(x1085),chrhd(xbc0a10), effect exist already
(op) chrhd link field battle
(op) abnormal status change chara(x1085),chrhd(xbc0a10),status(x0)
(op) target id(x60004004), me(x11), enc(1), en(x11,x00,x00,x00)
(op) et_unit(astatus) oef2(xb38000),number(64),id(x60004004)
(op) bind effect on chara(x1085),chrhd(xbc0a10),effect(xc83ea0)
(op) target id(x40000404), me(x11), enc(1), en(x11,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(4),id(x40000404)
(op) target id(x40000504), me(x11), enc(1), en(x11,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(5),id(x40000504)
(op) target id(x40000604), me(x11), enc(1), en(x11,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(6),id(x40000604)
(op) target id(x40000704), me(x11), enc(1), en(x11,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(7),id(x40000704)
(op) bind effect terminate id(x40000404)
(op) bind effect terminate id(x40000504)
(op) bind effect terminate id(x40000604)
(op) bind effect terminate id(x40000704)
(op) bind effect on chara(x1085),chrhd(xbc01b0),effect(xc83ea0)
(op) target id(x40000403), me(x10), enc(1), en(x10,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(4),id(x40000403)
(op) target id(x40000503), me(x10), enc(1), en(x10,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(5),id(x40000503)
(op) target id(x40000603), me(x10), enc(1), en(x10,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(6),id(x40000603)
(op) target id(x40000703), me(x10), enc(1), en(x10,x00,x00,x00)
(op) et_unit(bind) oef2(xc83ea0),number(7),id(x40000703)
(op) bind effect terminate id(x40000403)
(op) bind effect terminate id(x40000503)
(op) bind effect terminate id(x40000603)
(op) bind effect terminate id(x40000703)