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Full Version: ZZogl -- Zero GS KOSMOS fork
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Does interface option for Windows working correctly? Does it placed correctly?
ZZOgl Rev.149 for linux
By the way, if Widescreen would be working correctly, I think ZZogl could be put in main pcsx2 repository. I will work on it, but current bugs seems be hard. And I finish KH1 with almost no issues (several minor issues present, that does not affect gameplay).
(05-08-2009, 05:00 PM)Zeydlitz Wrote: [ -> ]Does interface option for Windows working correctly? Does it placed correctly?
Need some repostioning, I'll do that tomorrow and upload patch to you.
[attachment=18392]
it's be nice. And place from FFX hack -- don't touch it. I plan to add new hack here.
Where can I get r105, where SW Force Unleashed problem was partially solved?
u would have to download it from the svn and compile it, like this
This assuming you're using linux
Code:
svn checkout http://sanechka.spb.ru/svnroot/ruslan/zerogs/ -r 105
chmod +x ./zerogs/build.sh
cd ./zerogs
./build.sh all
then copy it from ./opengl

for windows i've no idea, never had to compile anything in windows, so i can't help you.
But if it is of any help, here's r105 for linux.
Partially == menus is o'k. But no more.
So more or less like Gabest plugin. I'd really like to play that game... Sad
I just fixed sonic unleased a few days ago, unless you have a different crc than the us version. No shadows with d3d though.