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Full Version: ZZogl -- Zero GS KOSMOS fork
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Well, it is a z-buffer issue (If you turn off z-test in Flush routine, you got this picture all of the time). You see more polygons, that expected (back side on Sora) that made picture screwed. I not sure, is it drivers issue, or what.
ok, will try debugging z-test, might be opengl mac inconsistency or smth, hopefully fixable
yeah, actually, that's one of the things i had to change, it seems like 24-bit depth buffer isn't supported on mac x11, is there anyway to make do with 16-bit?
Maybe, try to play with shaders file.
ZZOgl r162
[attachment=18958]
ZZOgl Rev 162 for Linux
This version fixes the color issue in Tekken 5!! It's good thing it wasn't anything with my pc Smile
hm, updated x11, now getting proper 24-bit depth buffer, but issues still here. Any idea if zbuffer uses any asm code(i could have ported incorrectly lol)?
Apologies but if I put any of the .dll files available (Windows) from this thread into my plugins folder then PCSX2 does not recognize it.

What am I doing incorrectly?

Thank you.
read the first post again Smile