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Full Version: ZZogl -- Zero GS KOSMOS fork
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what file does ZZOgl handle closing the GS window? Smile (i could try to help on that Smile)
Is it nessecary to close it property? If you press ALT+F4 the window will close too Laugh
Well, it's ESC hangling in Linux.cpp and Win32.cpp. Yes, it's needed to handle it properly -- I could not debug thing, that I could not halt by esc. Fullscreen open phase set in CreateWindow function ion ZZoglCreate.
ZZOgl Rev. 156 for linux
This time compiled in Ubuntu 9.10alpha1 with GCC 4.4,so let's see if there's any speed improvement.

EDIT: Added rev 156 compiled with gcc 4.3
pcsx2 rev 1213 + zzogl rev 156 compiled with gcc4.3 is more o less 3-6 fps slower tan the ones compiled with gcc 4.4 ^_^
i am so in love with this plugin. =) playing FFX pal with 100% with sounds no lagging, no slowing down AA=2x enabled all videos works 100% speed

everything is perfect ^^

SPECS : Ati radeon HD3450 512mb no OC
Amd Phenom x3 8550 @ 2.2ghz
4Gb Ram
(05-18-2009, 12:43 AM)laharl2k Wrote: [ -> ]ZZOgl Rev. 156 for linux
This time compiled in Ubuntu 9.10alpha1 with GCC 4.4,so let's see if there's any speed improvement.

EDIT: Added rev 156 compiled with gcc 4.3
pcsx2 rev 1213 + zzogl rev 156 compiled with gcc4.3 is more o less 3-6 fps slower tan the ones compiled with gcc 4.4 ^_^

ZZOgl Rev. 156 for Windows
zzOGL rev156 tested failed to create bitmask texture On MGS3 snake eater ingame (Crash) and missing menus letters

[attachment=18706][attachment=18707]
(05-18-2009, 12:43 AM)laharl2k Wrote: [ -> ]ZZOgl Rev. 156 for linux
This time compiled in Ubuntu 9.10alpha1 with GCC 4.4,so let's see if there's any speed improvement.

EDIT: Added rev 156 compiled with gcc 4.3
pcsx2 rev 1213 + zzogl rev 156 compiled with gcc4.3 is more o less 3-6 fps slower tan the ones compiled with gcc 4.4 ^_^

Wait, what? PCSX2 works properly with gcc 4.4 on your side?
http://code.google.com/p/pcsx2/issues/de...%20Summary
to tell the truth, i only made a virtual machine (virtual box) with ubuntu 9.10 alpha1, instaled dependencies and compiled it, just that
oh, and before that, i updated gcc4.4 to the lastest packages in the ubuntu repo.

Compiled means, i used a script i made to automate the process(just saying to keep accuracy of what i did)
i'll leave it here in case it's usefull to anyone
1st use "actualizar archivadores" to create "pcsx2-read-only.7z" and "zzogl.7z" (you need p7zip instaled), this is to accelerate the procces in further updates/compilations
then use the one respective to what you want to compile.

I've been playing with it and no problem so far
But you have compiled PCSX2 with GCC 4.4.0 and successfully got it to run a game (since you mentioned higher fps...) or did you only compile the ZZogl plugin? This is interesting, as it is discussed quite alot in this bug report:

http://code.google.com/p/pcsx2/issues/de...%20Summary

PCSX2 has been broken with GCC 4.4.0 until rev. 1222 at least.