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Full Version: ZZogl -- Zero GS KOSMOS fork
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We were talking about Star Wars Force Unleashed. Wink
lol, dunno why I confused them, I was also debugging star wars yesterday for hours, but all I could find out that the pallette was wrong randomly.
Plugin load failure...
So is there any chance to make that game playable?
It could be an error at pcsx2's side, don't know the exact reason yet.
ZZOgl r151
[attachment=18447]

ZZOgl r152
[attachment=18480]
ZZOgl Rev.151 for Linux
(05-09-2009, 10:30 AM)Gabest Wrote: [ -> ]I just fixed sonic unleased a few days ago, unless you have a different crc than the us version. No shadows with d3d though.
on what revision did you fix it, Gabest? Smile
Zeydlitz:
Could you add these code in resrc1.h so that windows build compile?
Code:
#define IDC_CONFIG_WIDESCREEN            2005
#define IDC_CONFOPT_00000100            2006

because now it error with
Code:
Error    9    error C2065: 'IDC_CONFIG_WIDESCREEN' : undeclared identifier    d:\SVN\pcsx2\plugins\ZZogl\opengl\Win32\Win32.cpp    77    ZZOgl
Error    10    error C2065: 'IDC_CONFIG_WIDESCREEN' : undeclared identifier    d:\SVN\pcsx2\plugins\ZZogl\opengl\Win32\Win32.cpp    152    ZZOgl
Error    21    error RC2104 : undefined keyword or key name: IDC_CONFOPT_00000100    d:\SVN\pcsx2\plugins\ZZogl\opengl\Win32\zerogs.rc    86    ZZOgl
ok. I'v got it.