Machine specs (straight from my HardForums account):
Intel C2Q Q9450 Yorkfield 12MB L2-Cache @ 3.2GHz, G.Skill 2x2GB DDR2-1000 (PC2 8000) Dual Channel, Corsair 750W PSU, ATI VisionTek Radeon HD4850 512MB, 500GB Seagate Barracuda 7200.11 SATA-II, 200GB Maxtor IDE-150
Video Plugins tested:
GSdx 1285 (MSVC 15.00, SSE41) 0.1.15
ZeroGS KOSMOS 0.97.1
ZZ Ogl 0.17.162
Games tested:
Zone of the Enders
Zone of the Enders: The 2nd Runner
Screenshot downloads:
*
http://www.hlrse.net/Qwerty/gsdx_zoe1_05312009.rar
*
http://www.hlrse.net/Qwerty/gsdx_zoe2_05312009.rar
*
http://www.hlrse.net/Qwerty/zerogs_zoe1_05312009.rar
*
http://www.hlrse.net/Qwerty/zerogs_zoe2_05312009.rar
*
http://www.hlrse.net/Qwerty/zzogl_zoe1_05312009.rar
*
http://www.hlrse.net/Qwerty/zzogl_zoe1_f...312009.rar
*
http://www.hlrse.net/Qwerty/zzogl_zoe2_05312009.rar
*
http://www.hlrse.net/Qwerty/zzogl_zoe2_f...312009.rar
Notes:
ZZOGL appears to have issues taking screenshots in both BMP and JPG, but I have included the "attempted" screenshots anyway, and produced Fraps-based screenshots just incase. Sound is completely disabled (SPU2null).
Also with ZZOGL, when I start a game, stop it (ESC), then start it again I get the following error: [SHUTDOWN ERROR] Release Device Context Failed. {OK}
Click {OK} and the game starts. Sometimes when I stop the game after this I get another (different) error. I cannot reproduce it right now (it seems to come randomly or something).
Tests:
ZOE1 --> GSdx
100% at intro and menu, 20 to 30fps when fighting raptor in singleplayer, instantly 100% after having killed raptor and viewing from cockpit (except around 30fps when looking at the center of the room [gsdx_20090531132950.bmp]), 20 to 26fps in VR Training. It seems that when Jehuty/orbital frame is rendered the FPS drops by a wholesome amount.
ZOE1 --> ZeroGS
100% at intro, menu, singleplayer and VR Training, incorrect fog color (similar color in ZOE2) at beginning part of singleplayer where you fight your first raptor. Unfortunately I was unable to get into the singleplayer when redoing my screenshots -- earlier I was able to, but now I am having repeated failure in getting past the singleplayer intro (which freezes shortly after it begins, but the video plugin continues to show that it is actively rendering around 60fps; pressing buttons will not help, proceed or skip this section once it has frozen).
ZOE1 --> ZZ Ogl
100% at intro and menu, 20 to 30fps in VR Training, 10 to 25fps in the first part of singleplayer where you fight your first raptor (30 to 50fps when in cockpit view and raptor is gone, 60fps/100% when looking down or close up at a wall). Has a 1px horizontal scanline glitch in the middle of the screen during the intro.
ZOE2 --> GSdx
40fps in VR Training, 100% at intro and menu, 30 to 40fps in singleplayer, correct colors for atmosphere and fog.
ZOE2 --> ZeroGS
100% fps at intro, menu, VR Training, and singeplayer (30fps after you get Jehuty/orbital frame and begin fighting drones and raptors), incorrect colors for atmosphere and fog.
ZOE2 --> ZZ Ogl
100% fps at intro and menu, 24 to 36fps in VR Training and singleplayer, NVIDIA overlay in singleplayer is so bright that it's virtually impossible to see (overlay problem is in VR Training too, but at least you can barely make out what you are doing).
Other Comments:
Very nice to see that someone who can do something is doing something about continuing OpenGL support for PCSX2, even though it doesn't seem to be better
in my case than ZeroGS (but hopefully this shouldn't be a long-term problem, no?).
This plugin has my support.