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Whoops! Didn't realize there was already a PAL widescreen patch for Shadow Hearts 2.

Is there any chance that someone could make one for NTSC-U? That would be awesome! Thanks in advance! :3
(01-07-2013, 07:36 PM)Riffy Wrote: [ -> ]Looks about right to me, the widescreen patches just clean up the models. So the background and all that still should look very blah. I only gave it a short test myself.

Alright, thanks for testing it out. I guess it's fine after all.
@ RoseBuddi , Here are three versions for sh2 and sh3
Hor fov + //// reduced fov //// Vert fov -
[attachment=41799] [attachment=41800] [attachment=41801]
this applies only to field gameplay. cutscenes and battles always hor fov +
===========
Shadow Hearts Covenant SLUS_210.41 (not tested with disk 2)
Shadow Hearts - From the New World SLUS_213.26
Shadow Hearts SLUS_203.47 ( work only in battles) (updated)
Bloody Roar 3 SLUS_202.12
Forever Kingdom SLUS_203.43
Fullmetal Alchemist and the Broken Angel SLUS_209.94
Fullmetal Alchemist 2 - Curse of the Crimson Elixir SLUS_211.66
Galerians Ash SLES_513.43
[attachment=41803]
Thanks for the codes sergx12, although the Shadow Hearts 1 battle code doesn't seem to be working.
It's still stretched whenever I enter a battle. Could you please double check it?
it works for me
[attachment=41804]
can you start a new game and tell me about the result?
(01-02-2013, 02:22 AM)nemesis2000 Wrote: [ -> ]
Shin Megami Tensei: Persona 4 (SLES-55474) 117D1977.pnach(2d character's fix)
Shin Megami Tensei: Persona 4 (SLUS-21782B) DEDC3B71.pnach(2d character's fix)

[Image: p41.jpg] [Image: p42.jpg]
I used the pnach file for persona 4 US here and end up with ridiculous speeed its as if the frame limiter was off tried turning frame limiter on and of same thing game runs fine when cheats is disabled tho what could be wrong with it
(01-08-2013, 04:25 PM)sergx12 Wrote: [ -> ]it works for me

can you start a new game and tell me about the result?

Okay, I tried it from a new game and it seems to be working fine.

[attachment=41810]

However, when I load it from my save file during the sewer level, it's still stretched.

[attachment=41811]

I think perhaps encountering Fox Face temporarily turns off the code?
It happens when he says "Heh... you can run away, you know?"
Subsequent battles after Fox Face are fixed though. It seems to just be a funny little side-effect.

I attached a save file (you can use MyMC to import it to your virtual memory card).
Try walking around the area until you encounter Fox Face, and see if the widescreen disables itself.

@anito9999

Use the patch in the archive instead, the Persona 4 progressive screen code is unstable.
OK TNX
(01-08-2013, 02:30 PM)sergx12 Wrote: [ -> ]@ RoseBuddi , Here are three versions for sh2 and sh3
Hor fov + //// reduced fov //// Vert fov -

this applies only to field gameplay. cutscenes and battles always hor fov +
===========
Shadow Hearts Covenant SLUS_210.41 (not tested with disk 2)
Shadow Hearts - From the New World SLUS_213.26
Shadow Hearts SLUS_203.47 ( work only in battles)
Bloody Roar 3 SLUS_202.12
Forever Kingdom SLUS_203.43
Fullmetal Alchemist and the Broken Angel SLUS_209.94
Fullmetal Alchemist 2 - Curse of the Crimson Elixir SLUS_211.66
Galerians Ash SLES_513.43
You're a life saver! Thank you!
@devina40
fixed
[attachment=41814]
Please let me know if you notice something like that.
Thanks for testing and save file!
[attachment=41815]

@RoseBuddi
Not at all Smile
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