..:: PCSX2 Forums ::..

Full Version: PCSX2 - Widescreen Game Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803
返事ありがとう!今6年目。日本に行た事ある?

字幕消せないのが残念。何か前にアンダビングで直接で消すおうとしたけど、フイルムに記録されている文字が字幕としてはっきり書いてないからだと思う。

セノサーガIとIIがちょっと違うから絶対ベクターグラフィックは消せない?

いつもありがとう!

Thanks for your reply. I did a bit of I undubbing with Xenosaga in the past and manually deleting the subtitles was a pain because even within the file it doesn't explicitly say they're subtitles. They're also out of order, so there's a real chance of deleting something more important.

Xenosaga I and II are a built different aren't they? Even having the file and knowing the name is there no way you know to disable it?

Thanks again!
日本に行ったことがない Unsure

残念だけどXenosagaシリーズのテキストの削除は僕の能力が役立たない

ちょっと話が変わるけど、日本女性をどう思う?w

Edit: if my crappy Japanese confuses you, just let me know and I'll provide translation lol But anyway I wouldn't be able to remove the subtitles or start menu with that info, I'm surprised I even figured out how to patch Laugh
Fair enough. Thanks for the reply!

それは残念。今頑張ってそのデータを消そうとするけど、出来るもんかなぁって思ってる。

日本女性?日本の女性は葉っぱが広い。今の彼女の付き合いはもうすぐ4年目だけど今だってすごい大変な時もある。それに初めての彼女は最悪だった。でも多分日本人の方がましだな。何で?
Here's the patch for the NTSC-J version of 'Clock Tower 3'... (thanks to hyakki for his '3F54FDF4'-searching tip)Happy
大変だなぁ・・・なんとかなるよ。

とにかくなんでもない。

Ganbare and all that good stuff Tongue
ありがとう!頑張る。

Good luck to ya!
Hey everybody! First post here, though I've been following this place for quite some time!
I really appreciate everybody's contribution to this thread, it's something alot of people have been complaining for long time now.

I really enjoy the Kingdom Hearts 2 Final Mix+ patch, it's perfect, makes me wonder why Square Enix still waits to release an HD remake of the game despite 2012 being the series's 10th anniversary.
I also noticed the Kingdom Hearts Re:Chain Of Memories one. Well, respect to the person who posted it BUT it's actually wrong, it modifies both W and H values which results more into a zoom out effect than a proper 16:9 hack.
If you remove the H value and leave it as is, it kind of fixes the issue, but it's not directly to a 16:9 aspect ratio, you need to find a better value for it, and so I did! You can grab the patch on the end of this post.

Also, here are some WIP stuff I did too:

Digimon Data Squad (NTSC-U)
The Good:
-It's a pixel perfect 16:9 hack
The Bad:
-Stuff like the intro logos, pause menu and text bubbles are 4:3 centered on the screen and they don't get streched (atleast without a hard way I can't find for now), resulting into pillarboxes or garbage on the sides of the screen, simmilar to how NullDC handles 16:9 hacks.
-The speech text starts from the center of the screen and gets streched to the right. In some cases, speech text might end up outside the speech bubble, though it never goes offscreen.
The Funny:
There is a cutscene that you see an enemy on an empty stage, or atleast it appears its! Normally you only see an empty room in 4:3 but in 16:9 you can see a treasure box which kind of spoils what will happen next in the game. I guess that happens on alot of games where things should be hidden in the extra area/field outside 4:3 aspect ratio.

Crash Bandicoot Wrath Of Cortex (PAL)
The Good:
-It's a pixel perfect 16:9 hack
The Bad:
-Notice the highlighted Coco in the image I provide. She appears slimmer even though Crash isn't, or atleast till he starts to move... It appears that in non-idle animations characters have one (or more) different value(s) that define the Width of the model. The result is that models will change/pop randomly from thick to wide versions of themselfs which is a bit funny and annoying.

Some games I tried working on with no success so far:

Digimon World 4 - Found values for many stuff but the closest related value I could find is the zoom value but nothing related to width.
Tekken Tag Tournament - Even if you would patch that, it would look bad since (like in the funny part of Digimon Data Squad I said above) when on TAG mode and you'd change fighter he supposed to appear just a bit outside 4:3 field so in 16:9 he would POP! out of nowhere middle screen, UGLY. Either way I can't find values that dont give weird results to the game.
Tekken 4 - Any value that I found modifies the fighter models and that only, nothing about the stage or something...(weird)
Fahrenheit - The values I found only modify (in a bad way) the models or change the view of the camera, nothing else.
Crash Nitro Cart - same as Fahrenheit.
Digimon Rumble Arena 2. - Whatever I do only results into terribly deformed stuff, also tends to crash ALOT.
Death By Degrees - That one is definitely patchable but it needs a more experienced person than me. What I understood is that it's like 2-3 values that you need to modify, one affects the stage, one the models and one everything related to 2D stuff like text and menus.
Kingdom Hearts (1) - AAAAARGHHH. This thing is sooo tricky. It may not have different values everytime you reboot the game BUT I can't seem to find any value that modifies the aspect ratio. There are values that modify the width of the models but intrestingly, when you modify them the game will do it's best to try to put them back to their normal value. If you forced it to keep that value and the game's mechanism will fail after some tries to recover it, it will assign a new random address for it on the fly. When I reallised that, it kinda made me angry, why would they do that? Sounds like an error handling mechanism to me. I reaaally need help on that.

I provide for all the patches above a 4:3 and 16:9 comparison photos that prove that they are pixel-perfect 16:9 hacks indeed and not "nearest neighbors" to 16:9.
[attachment=31826][attachment=31827][attachment=31828]
[attachment=31829][attachment=31830][attachment=31831]
Here's my contribution ,thanks to the wide screen helper app Smile

Devil May Cry 2 (E) (Dante Disc), Samurai Warriors 2 (U), Samurai Warriors 2 XL (U)

[attachment=31856][attachment=31857]
[attachment=38530][attachment=31861]
[attachment=38529][attachment=38532]
The patches work for the real PS2 also Smile
..?? That will be Great Tongue2
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803