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^ I think it might be more trouble than it's worth (overkill?). We have 732 patches right now.

If you are looking for a specific game, check the archive, then the region, then the name of the game.
For example, I want to find the patch for Fatal Frame 3. I could just go to the pack, NTSC-U > Fatal Frame 3.
Then copy and paste the CRC, type "2ADBA7BC" into Windows search and voila.

My goal is that people should be able to drag and drop the latest cheats_ws folder and automatically have all their patches up to date.

In regards to Shadow Hearts 2, I just noticed that the NTSC-U and PAL patches are different.

NTSC-U:

Quote:patch=1,EE,003ca27c,word,3c023f19
patch=1,EE,003ca280,word,3445999a
patch=1,EE,003ca62c,word,3c033f19
patch=1,EE,003ca634,word,3463999a
patch=1,EE,00506B60,word,3c033f19 // field hor
patch=1,EE,00506B64,word,3463999a
patch=1,EE,005aa260,word,3c023f19 // battle
patch=1,EE,005aa264,word,3442999a

PAL:

Quote:patch=1,EE,00202cac,word,3c013f40
patch=1,EE,00202cb0,word,44810000
patch=1,EE,00202cb8,word,4600c602
patch=1,EE,0022531c,word,3c033fc0 (render fix)

I can't confirm, but it seems like the PAL patch may be superior?
It's half as short. Maybe I should try porting it over, and then attempt the Director's Cut version again.
(08-15-2013, 03:06 PM)Lordbarker Wrote: [ -> ]Could I request Parappa the Rapper 2 (PAL) please Smile


PaRappa the Rapper 2 (PAL-M5) (SCES-50408) [attachment=45271]

[attachment=45272][attachment=45273]
(08-15-2013, 10:50 PM)avih Wrote: [ -> ]Would it be useful if the file name could be ..patch, e.g. "ICO (SCES-50760).5c991f4e.patch" or something similar?

Right now the file name would be loaded correctly if it's "5c991f4e.patch" or "5c991f4e.ICO (SCES-50760).patch" but it must have the name start with the CRC. It sorts very badly on windows explorer. We could change PCSX2 to also accept the file if the CRC is anywhere at the name if you guys think it's useful.

Also, I suggest to decide on specific cased-sensitivity (especially of the crc itself and the file extension). I suggest that the crc itself and the extension would always be lower case, but if others think upper case for one or both is better, I don't think it matters much, as long as it's consistent with all the files.

By allowing filenames to have the CRC in the end on the textstring,
the pnachs could be presented alphabetically in Windows Explorer and other File-managers,
which would make it much more user (and developer) friendly.
It would (however) require a one-time filenameconvertion of the archive, (anyone up for this?).

I for one prefer that the CRC have upper-case, while the extension (the suffix) have lower-case, as it is today.
To change to suffix from "pnach" to "patch", is quite incorrect (don't ya say),
since a pnach can contain several patches and in addition to that textout-comments.
Please keep to "pnach" suffix.

* * * * * *

Fatal Frame II - Crimson Butterfly * SLUS-20766 * NTSC-U * 9A51B627
Enhanced pnach with Cutscene-rendering fixes (for 2x and above), and 16:10-support.
(08-16-2013, 02:13 AM)pgert Wrote: [ -> ]By allowing filenames to have the CRC in the end on the textstring,
the pnachs could be presented alphabetically in Windows Explorer and other File-managers,
which would make it much more user (and developer) friendly.

How? Wouldn't Windows Explorer still list them alphabetically by the CRC, not the name of the game?

Also, it turns out the PAL Shadow Hearts patches are superior.
It seems to be a more universal code, which also fixes some other elements of the game such as the battle wheel.

I'll work on updating Shadow Hearts 2 and 3 for all regions soon.

[attachment=45276]
(08-16-2013, 02:13 AM)pgert Wrote: [ -> ]It would (however) require a one-time filenameconvertion of the archive, (anyone up for this?).
We could probably do this using a script, and take the file name from the gametitle comment within each file, if it exist. IIRC about 600+ of the 700+ ws patches have a gametite comment, and from some random files which I checked, the comment seem to be OK as a file name.

(08-16-2013, 02:13 AM)pgert Wrote: [ -> ]I for one prefer that the CRC have upper-case, while the extension (the suffix) have lower-case, as it is today.
To change to suffix from "pnach" to "patch", is quite incorrect (don't ya say)
CRC in upper case and file extension in lower case sounds fine. We could also normalize this using a script.

As for the patch/pnach, that's a typo on my part. I didn't mean to suggest a new extension.

(08-16-2013, 02:51 AM)devina40 Wrote: [ -> ]How? Wouldn't Windows Explorer still list them alphabetically by the CRC, not the name of the game?

If, for instance, all the Ico ws pnach files start look like "ICO.something.CRC.pnach", where this something could be a serial number, region, etc, then when you click on the "Name" title at windows explorer, it would group all the Ico patches together. But if the file name starts with the crc, then you can't group them at explorer because the CRC are random with regard to the game name.
An automated script doesn't sound good, trust me, let's not do that.
There's no universal .pnach standard. If it really comes down to it, I'll do it manually, like I have been doing.

(08-16-2013, 03:51 AM)avih Wrote: [ -> ]If, for instance, all the Ico ws pnach files start look like "ICO.something.CRC.pnach", where this something could be a serial number, region, etc, then when you click on the "Name" title at windows explorer, it would group all the Ico patches together.

I don't remember if PCSX2 can recognize and load patches if they're formatted this way. Anyone know?

If so, then I'll consider renaming everything.
(08-16-2013, 04:03 AM)devina40 Wrote: [ -> ]I don't remember if PCSX2 can recognize and load patches if they're formatted this way. Anyone know?

If so, then I'll consider renaming everything.

It doesn't. I was suggesting to modify PCSX2 to support this naming scheme, such that it's easier to identify the games via the file names, and hopefully it's easier to develop and work with the files Smile

As for manually, how about we try using a script first, and if you don't like the result, you can either edit the names (you'd have a decent jump start, assuming the gametitle comments are correct), or recreate the names yourself without using a script.

Also, I'm not trying to make you do more work, I was hoping this suggestion would make life easier for you (both to accept CRC which isn't only at the beginning of the file name, and by automatically renaming the files according to the gametitle comment) Wink
(08-16-2013, 04:26 AM)avih Wrote: [ -> ]It doesn't. I was suggesting to modify PCSX2 to support this naming scheme, such that it's easier to identify the games via the file names, and hopefully it's easier to develop and work with the files Smile

As for manually, how about we try using a script first

It makes more sense to modify PCSX2 first, then do the patches second. So let's put it on hold until then.

Also, as much as I love the new "Enable Widescreen Patches" toggle, I'd rather it say "Widescreen" instead of "WideScreen", since it's technically grammatically incorrect to have the S capitalized.

Think you can fix this soon? I'm just a little OCD.
Don't want to seem ungrateful or anything though. Tongue
(08-16-2013, 04:36 AM)devina40 Wrote: [ -> ]It makes more sense to modify PCSX2 first, then do the patches second. So let's put it on hold until then.

So I'll take that as a "Yes" that such change would be useful.

(08-16-2013, 04:36 AM)devina40 Wrote: [ -> ]Also, as much as I love the new "Enable Widescreen Patches" toggle, I'd rather it say "Widescreen" instead of "WideScreen", since it's technically grammatically incorrect to have the S capitalized.

Think you can fix this soon? I'm just a little OCD.
Don't want to seem ungrateful or anything though. Tongue

Was that quick enough? r5719 Wink
Great, thanks!

And yeah, whenever it's implemented into PCSX2, I'll start with the renaming.
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