..:: PCSX2 Forums ::..

Full Version: PCSX2 - Widescreen Game Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803
(02-14-2013, 04:02 AM)No.47 Wrote: [ -> ]Regarding the organization and preservation of the widescreen hacks/patches IMO it would be the best if the contributors would send their (tested and working!) hacks/patches together with a nice screenshot comparison to nemesis2000, so he can add them without big effort to ps2wide.net. This would be much better than having to search forums, or downloading ZIP archives, etc... everyone could browse through the site while watching the screenshots, take a look at the HEX codes, download the corresponding PAL/NTSC-U/NTSC-J PNACH files, ...

Honestly his site is just perfect for the purpose and it would be great to have all quality hacks/patches there. Improving the existing code database would work better as well, since there would be one place containing all the codes that are up-to-date and nothing else. Contributors could easily check which patches/hacks/conversions are already available, add converted patches for other regions, submit improvements for existing patches (such as new render fixes). This would leave the forums for discussion instead of releasing stuff. At the moment it's more like taking existing codes, converting/altering them and posting them as 'new patches' while the old ones are still around (and credit is given seldomly which isn't a big deal but still). With all the different versions our code database becomes more and more inconsistent.

Of course this will only work if nemesis2000 and some of the other contributors are interested (so that ps2wide.net becomes the universal resource site for PS2 widescreen hacks/patches). Actually, nemesis2000 already wrote a message many months ago and wanted us to do exactly what I described above. Unfortunately I didn't have much time since then, I still have to make all the comparison screenshots for my patches. But I still intend to do so, I hope he's still interested.

Best regards
No.47

I spoke with nemessis2000 about adding other developers widescreen hacks and he told me that he wouldn't have time for it at that moment. Maybe if sameone can help him with that task, then...
Achieve is a quite good option and I like it.

Quote:Alright Argon, I updated the .elf archive~
The reason I skipped some of those elf hacks is because there are already updated .pnachs for most of them (e.g. Haunting Ground, Shadow of Destiny, etc).
I also skipped Tomb Raider because of 16:10.
Later on, I'll re-do the formatting so it looks nicer.

For PS3 Cobra users there is no much of a choice, as I have been reported that they can use .elf hacks only or rebuild game image completely, which is complicated task. So, better to include all available .elf hacks, but mention, that .pnach version is superior.

Please, don't forget to mark (or move) Time Crisis series two pnaches and 1 elf to problematic games.

I have tested another sergx12 .elf hack for Mister Mosquito SLUS_203.75 and can confirm it as working. Thanks.
(02-14-2013, 04:28 AM)devina40 Wrote: [ -> ]I don't really understand No.47, some people find it more convenient to have all the patches in a single, quick downloadable archive (drag-and-drop).
I've heard nothing but positive comments about the archive so far.

I'm not at all against an archive which contains all files, sorry if it came across that way (I know it was a lot of work for you). But it can't replace something like ps2wide. For example look at synce's or my post in this thread listing our PNACH/HEX edits, we gave much additional information to the individual patches (example: 'patch XYZ is still missing a render fix'), which helped other contributors to quickly see what still has to be improved. All this is lost in such an archive.

Quote:I also don't see why comparison shots are really necessary, everyone knows they're just the same games in 16:9.

Well, everyone is entitled to his own opinion. I think most contributors (who spent quite a lot time creating the patches) do like their patches presented in a nice way, while many users enjoy looking through them... as we enjoy playing old games in widescreen Wink
Okay, tomorrow, I'll see about collecting the .elf hacks which have .pnach options.
I'll put them in a separate folder so we don't confuse them with the .elf hacks that don't have .pnach options. Keep in mind, I've never owned a PS3.

Also, the most recent version 29 of the archive has Time Crisis in problematic games.

No. 47, regarding WIP patches or patches that need fixes/need to be updated, I'll create separate section in my post for them.
Keep in mind, you can also list such info in the .pnach themselves.
(02-14-2013, 05:00 AM)No.47 Wrote: [ -> ]I'm not at all against an archive which contains all files, sorry if it came across that way (I know it was a lot of work for you). But it can't replace something like ps2wide. For example look at synce's or my post in this thread listing our PNACH/HEX edits, we gave much additional information to the individual patches (example: 'patch XYZ is still missing a render fix'), which helped other contributors to quickly see what still has to be improved. All this is lost in such an archive.

You are welcome to have passive comments in your patches.
// This patch is still missing a render fix.
Problem solved.
There, I made the WIP (work in progress) patch section. Happy
If you tell me a patch that still needs work, post about it here and I'll add it to the list.

Try not to confuse them with the problematic games, which are meant for games which seem hopeless or unfixable.
It's much easier to fix a WIP patch than a problematic game.

There's a difference between something that could still use work, and something that's completely broken.
devina40, after thinking about it again (and realizing how many patches and improvements for existing patches have been posted in the last months) I have to say I agree with you. The ZIP/RAR archive is the most reasonable option now - thanks for keeping it up-to-date!

Also big thanks @sergx12 for improving some of my patches. How the hell did you find a render fix for Shadow of Rome?Biggrin
Here are two new hacks:

Alien Syndrome (SLPM_62500)
[Image: attachment.php?aid=42517]

Code:
both fov+

initial value
0000 803F 0000 0000 0000 0000 0000 0000 0000 80BF 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 2573 2082
replace with
ABAA AA3F 0000 0000 0000 0000 0000 0000 0000 80BF 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 2573 2082

vert fov-

initial value
AA3F 023C A8AA
replace with
E33F 023C 388E


Rayman 2 - Revolution (SLUS_20138)
[Image: attachment.php?aid=42518]

NOTE: This patch still needs a render fix! The pop-up can be pretty destracting in this game... hopefully I or someone else can fix it.
[attachment=42516]
(02-14-2013, 02:56 AM)Argon Wrote: [ -> ]Well, that is good for us Smile
Oh, for two month 6k is not that bad Smile Just consider PS2 and PS3 users also. When PS2 Classic titles from PSN get decrypted, we will need all .elf hacks we can find Smile
Once this happens you won't need to deal editing the already given file inside the PSARC file, you'll just replace it with whatever game/ISO you want. This doesn't mean importantly that you would be able to emulate other games (still could be possible) but that you wouldnt need to rebuild the iso and correct the EDATs etc, just recompress your PSARC with the PS2 iso you dumped.
(02-14-2013, 07:15 PM)VIRGIN KLM Wrote: [ -> ]Once this happens you won't need to deal editing the already given file inside the PSARC file, you'll just replace it with whatever game/ISO you want. This doesn't mean importantly that you would be able to emulate other games (still could be possible) but that you wouldnt need to rebuild the iso and correct the EDATs etc, just recompress your PSARC with the PS2 iso you dumped.

I am not sure if there are any .psarc files, as a game image inside is a huge .enc file, which is 200-400 mb bigger than original game image. Hopefully we will be able to pack any game, when .enc is decrypted. However, it doesn't work with xbox games in case of xbox360. But I am not sure if anyone actually has tried to modify game emulator profile.
I thought I could post some info for games I tried to patch and failed:


Gauntlet - Dark Legacy (SLUS_20047)
Code:
vertical fov (search for hex array in 3xxx memory)

00 00 80 3F BA 20

Jak and Daxter - The Precursor Legacy (SCUS_97124)
(the built-in widescreen mode is vert- unfortunately)
Code:
these memory addresses are constantly overwritten; use NOP to examine what they do:

202AF9B0 // hor fov
202AF9B4 // vert fov
2079F478 // widescreen switch; off: 0014E4C4; on: 0015120C

Jak 3 (SCUS_97330)
(the built-in widescreen mode is vert- unfortunately)
Code:
these memory addresses are constantly overwritten; use NOP to examine what they do:

2030B7B0 // hor fov
2030B7B4 // vert fov
207D5F68 // widescreen switch; off: 00146071; on: 0014867D

MDK 2 - Armageddon (SLUS_20105)
Code:
memory addresses:

201ECDB0 // 0.333... zoom
201ECDB4 // 0.133... zoom
201F0384 // hor image scaling (use NOP)

hex arrays in 3xxx memory:

zoom
00 00 3F 8B 15 70 29

hor image scaling
00 00 20 44

Red Faction (SLUS_20073)
Code:
209C2738 // vertical fov (memory address)

Return to Castle Wolfenstein - Operation Resurrection (SLUS_20297)
Code:
memory addresses:

20210284 // vert fov
20232D84 // vert fov

hex arrays in 3xxx memory:

vert fov
00 00 80 3F F3 0F 10 05

hor image scaling
CD CC 4C 3F A1 50

Speed Racer (SLUS_21812)
(It has a built-in widescreen mode which is activated depending on the setting in the PS2 bios. However it's a fake widescreen mode: Only the menu/HUD is changed to 16:9, the 3D graphics are simply stretched Blink)
Code:
memory addresses:

205A7E08 // 0.1333... zoom
205A7E0C // 0.3333... zoom
206C6D58 // hor image scaling
206C6D5C // vert image scaling

Star Wars - Battlefront 2 (SLUS_21240)
Code:
memory addresses:

207C81A8 // vertical fov (affects HUD position)
20771F0C // HUD scaling
20771F14 // -"-
20771F24 // -"-
20771F2C // -"-
20771F54 // -"-
20771F5C // -"-
207D8CCC // -"-
207D8CD0 // -"-


Maybe someone more skilled than me can use this info to create proper patches for these games Smile
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803