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Kessen II (PAL-F) (SLES_505.79)
[attachment=79169]

Indiana Jones and the Emperor's Tomb (PAL-F) (SLES-50837)
[attachment=79170]

Hitman - Contracts (F) (SLES_52133)
[attachment=79171]

Mafia [PAL-F] (SLES-52280)
[attachment=79172]

Mercenaries - Playground of Destruction (PAL-F) (SLES-52589)
[attachment=79173]

Leisure Suit Larry - Magna Cum Laude (PAL-F) (SLES-52642)
[attachment=79174]

Nickelodeon SpongeBob SquarePants in: Battle for Bikini Bottom (PAL-F) (SLES-53623)
[attachment=79176]
(01-26-2024, 06:57 AM)Aleksey Racer Wrote: [ -> ] Thanks,maybe it will help us Peter Delta?) Write please game ID?

For MotorStorm - Arctic Edge SCES-55573 3C967DB9

Code:
patch=1,EE,00407FD0,word,400E38E4
HI guys is it possible to have the file pnatch about world soccer winning eleven 6?
thanks to all


I also ask you why when I try to change the zoom camera of games to hex:
we5
we5 jl
we5 fe
we6
we6 jl
so just for these games in play it doesn't change them for me.. can anyone give me a tip?
867e0046000000000000000043ad134600000000
43080046803F023C

Thank you
(01-19-2024, 07:06 AM)BIGBOSNAS Wrote: [ -> ]Widescreen patch fix request: Metal Gear Solid 3: Subsistence

The patch currently used for the game causes the water to not render in the 16:9 frame, but only in 4:3.

Doesn't mgs 3 natively support widescreen?
(01-26-2024, 08:18 PM)PeterDelta Wrote: [ -> ]For MotorStorm - Arctic Edge SCES-55573 3C967DB9

Code:
patch=1,EE,00407FD0,word,400E38E4

Peter Delta and willink87 big thanks, patch work perfectly, and fixes game screen to 21:9 aspect
would someone be willing to help me convert this patch to 32:9 aspect ratio? i've been successful at converting a few existing patches to 32:9 but not this one.

gametitle=Mercenaries - Playground of Destruction (NTSC-U) (SLUS-20932)

comment=Widescreen Hack by ElHecht

// 20:9
patch=1,EE,0033b0a0,word,3c013f1a // 00000000 hor fov

// 16:10
//patch=1,EE,0033b0a0,word,3c013f55 // 00000000 hor fov
//patch=1,EE,0033b0a4,word,34215555 // 00000000 hor fov

// 16:9 and 16:10 main modifications
// no need to change anything here! all modifications are calculated
// based on the hor fov value in the upper 16:9/16:10 section
patch=1,EE,0033b0a8,word,4481f000 // 00000000 fov
patch=1,EE,0033b0e8,word,4600f306 // 44816000 fov
patch=1,EE,0033ef74,word,461e0843 // 3c013f80 renderfix 1 objects
patch=1,EE,0033ef78,word,46010d43 // 4481a800 renderfix 1 objects
patch=1,EE,00346e60,word,4600f306 // 44816000 renderfix 2 smoke and fire
patch=1,EE,00339a00,word,0813cbee // 46030842 hud-identification fix
patch=1,EE,00339a04,word,00000000 // 46030002 hud-identification fix
patch=1,EE,004f2fb8,word,46030842 // 00000000 hud-identification fix
patch=1,EE,004f2fbc,word,46030002 // 00000000 hud-identification fix
patch=1,EE,004f2fc0,word,461e0002 // 00000000 hud-identification fix
patch=1,EE,004f2fc4,word,080ce681 // 00000000 hud-identification fix
(01-27-2024, 07:28 AM)willink87 Wrote: [ -> ]would someone be willing to help me convert this patch to 32:9 aspect ratio? i've been successful at converting a few existing patches to 32:9 but not this one.

gametitle=Mercenaries - Playground of Destruction (NTSC-U) (SLUS-20932)

comment=Widescreen Hack by ElHecht

// 20:9
patch=1,EE,0033b0a0,word,3c013f1a // 00000000 hor fov

// 16:10
//patch=1,EE,0033b0a0,word,3c013f55 // 00000000 hor fov
//patch=1,EE,0033b0a4,word,34215555 // 00000000 hor fov

// 16:9 and 16:10 main modifications
// no need to change anything here! all modifications are calculated
// based on the hor fov value in the upper 16:9/16:10 section
patch=1,EE,0033b0a8,word,4481f000 // 00000000 fov
patch=1,EE,0033b0e8,word,4600f306 // 44816000 fov
patch=1,EE,0033ef74,word,461e0843 // 3c013f80 renderfix 1 objects
patch=1,EE,0033ef78,word,46010d43 // 4481a800 renderfix 1 objects
patch=1,EE,00346e60,word,4600f306 // 44816000 renderfix 2 smoke and fire
patch=1,EE,00339a00,word,0813cbee // 46030842 hud-identification fix
patch=1,EE,00339a04,word,00000000 // 46030002 hud-identification fix
patch=1,EE,004f2fb8,word,46030842 // 00000000 hud-identification fix
patch=1,EE,004f2fbc,word,46030002 // 00000000 hud-identification fix
patch=1,EE,004f2fc0,word,461e0002 // 00000000 hud-identification fix
patch=1,EE,004f2fc4,word,080ce681 // 00000000 hud-identification fix
try changing the value in this line 013f1a to 013e1a

// 20:9
patch=1,EE,0033b0a0,word,3c013f1a // 00000000 hor fov
(06-11-2023, 04:55 AM)Genesis710 Wrote: [ -> ]Hello,
I seem to have found an issue with MGS3: Subsistence, Disc 1. I'm using the widescreen patch, and there seems to be an issue with the first pre-rendered cutscene where the black background appears to change into a solid red one. This is a problem that persists throughout the entire cutscene. What's odd though is that from what I've found, other pre-rendered cutscenes don't suffer from the same issue, so I'm not really sure what is going on.
Here are the codes I've been using, which also include remove letterbox codes for the in-game cutscenes, as well as 60 FPS codes:
gametitle=Metal Gear Solid 3 - Subsistence (SLUS_21359)
comment=Widescreen hack by No.47
patch=1,EE,202050AC,word,3F400000
commentcheat=No Letterbox V2 (By SolidSnake11)
patch=1,EE,D025E6A7,extended,00100001
patch=1,EE,2025E6A4,extended,00000000
patch=1,EE,D0145990,extended,8C8B000C
patch=1,EE,D01459C8,extended,240F8000
patch=1,EE,D0131758,extended,8E0E0004
comment=Force 60 FPS
patch=1,EE,001D5AD8,extended,00000000
patch=1,EE,001D6DB8,extended,00000001
patch=1,EE,001D6DBC,extended,00000000
I've also attached a photo, If somebody can help me figure this out, I would be highly appreciative.

(01-19-2024, 07:06 AM)BIGBOSNAS Wrote: [ -> ]Widescreen patch fix request: Metal Gear Solid 3: Subsistence
The patch currently used for the game causes the water to not render in the 16:9 frame, but only in 4:3.

I have already fixed it and tested the following versions from start to finish:

Metal Gear Solid 3 - Snake Eater (PAL-S) SLES-82026 98D4BC93
Metal Gear Solid 3 - Subsistence (PAL-S) SLES-82048 8A5C25A7
Metal Gear Solid 3 - Subsistence (NTSC-U) SLUS-21359 053D2239

I have tested other PAL versions and it seems that they work with the same code but I have not completed them and I cannot confirm it.


(01-27-2024, 12:06 AM)KuD Wrote: [ -> ]Doesn't mgs 3 natively support widescreen?
He doesn't have it, Kojima must have forgotten. If it is, it is hidden, it does not appear in the game menu.
Peter Delta, this address aspect ratio send me in pm. Address for game burnout 2 point of impact, can you create patch widescreen? Please.
2359BDCD604
(01-27-2024, 07:41 AM)Aleksey Racer Wrote: [ -> ]try changing the value in this line 013f1a to 013e1a

// 20:9
patch=1,EE,0033b0a0,word,3c013f1a // 00000000 hor fov

thanks for working on this!!! can you tell me how you calculated that? 

it works, but it must be like 64:9 aspect ratio. see screenshot attached.
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