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@devina40:
A folder for NTSC-K is missing.
If you're up for it, 99skull (http://forums.pcsx2.net/User-99skull) should be able to tell too which patches that are of this region.

@99skull:
This is why you should include the regioncode (NTSC-K) in the comments of your patches, yes?
Alright, updated the patches and made a NTSC-K folder.

I also added a "requests" section so that developers will know which games they can work on.

I was thinking that if people successfully make a patch for a requested game, they can get a shout-out, honorary mention or rep to add some fun. Happy
Well, I've no games left to patch for requests at the moment Tongue, but by sharing the method for creating them we have over 300+ games patched now.

Did that nemesis2000 guy ever explain how he was going about finding those elf addresses? I haven't really looked into that, I've been too busy with college the last few months (was my final year)

edit:typo
Almost 400, actually.

[Image: 31316709.jpg]

And yeah, it'd be nice to have nemesis' assistance now that we have a collection going, since I know for a fact that I missed some of his patches that weren't in .pnach form on his site.
(12-05-2012, 09:40 AM)devina40 Wrote: [ -> ]Almost 400, actually.

Thanks for arrange work, devina40.
NTSC-K tekken 4,5 and FinalFantasy X patches in VERSION: 6 (updated December 5, 2012) are old version and 3866CA7E.pnach(FinalFantasy X) is not NTSC-J but NTSC-K.
Here are other NTSC-K widescreen patches.
[attachment=41195]

Devil May Cry 2 (SLKA_250.12/SLKA_250.13)
DBZ Sparking Meteor(SLKA-25407) //only in battle mode, it doesn't work in story mode and so on.
Fatal Frame (SCPS_560.08)
Fatal Frame 2 (SCKA_200.23)
Final Fantasy X (SLPM_675.13)
God of War (SCKA_300.02)
God of War2 (SCKA_300.06)
Prince Of Persia : The Sands Of Time (SLKA_251.20)
Prince Of Persia : The Two Thrones(SLKA_253.46)
Shin Sangoku Mosou 3(=Dynasty warriors 4) (SLKA_250.50)
Shin Sangoku Mosou 3 Empires(=Dynasty warriors 4 Empires) (SLKA_251.87)
Shin Sangoku Musou 4(=Dynasty warriors 5) (SLKA_252.89)
Shin Sangoku Musou 4 Empires(=Dynasty warriors 5 Empires) (SLKA_253.90)
Shin Sangoku Musou 4 Special(=Dynasty warriors 5 Special)(SLKA_253.29)
Shin Sangoku Musou 5 Special(=Dynasty warriors 6 Special) (SLKA_350.05)
Tekken 4 (SCPS_560.06)
Tekken 5 (SCKA_200.49)
Tekken Tag Tournament (SCPS_560.02)
Virtua Fighter 4 Evolution (SLKA_250.43) // it includes progressive patch that makes better graphic.
// progressive patches are in http://www.geocities.co.jp/Playtown-Denei/7672/
// I don't know other progressive patches work. but VF4EV is better than before.
-------4:3------------------16:9(snapshots are captured in same option)
[attachment=41197][attachment=41198]

most widescreen patches base on nemesis2000's patches.
Okay, they'll be included in the next update.

We're now lacking patches for both FFX and FFX: International (NTSC-J versions).
I know Asmodean made some here, but they were lacking the game CRC and weren't in .pnach format.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid214725

A reminder to everyone: if you want your patches included, they must be in a downloadable .pnach file.
(12-05-2012, 10:30 PM)devina40 Wrote: [ -> ]Okay, they'll be included in the next update.

We're now lacking patches for both FFX and FFX: International (NTSC-J versions).
I know Asmodean made some here, but they were lacking the game CRC and weren't in .pnach format.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid214725

A reminder to everyone: if you want your patches included, they must be in a downloadable .pnach file.

FFX: International (NTSC-J) may be 658597E2.pnach.
http://forums.pcsx2.net/Thread-ffx--3315...#pid264607
Thanks, I also found it for the regular FFX NTSC-J version so we're good. Both .pnachs are added.
(12-05-2012, 09:52 PM)99skull Wrote: [ -> ]// progressive patches are in http://www.geocities.co.jp/Playtown-Denei/7672/
// I don't know other progressive patches work. but VF4EV is better than before.

I wonder what those patches do.
Do they trigger/enable a disabled/hidden/unused mode inside the game's code or pretty like what GSMode Selector does.
The latter I find it a bad idea for PCSX2 but the first one should be cool, I know that there are a couple of games that have that but I don't remember FFX being one so that's why I had to ask.
(12-06-2012, 01:23 AM)VIRGIN KLM Wrote: [ -> ]I wonder what those patches do.
Do they trigger/enable a disabled/hidden/unused mode inside the game's code or pretty like what GSMode Selector does.
The latter I find it a bad idea for PCSX2 but the first one should be cool, I know that there are a couple of games that have that but I don't remember FFX being one so that's why I had to ask.

I tested FFX-inter (NTSC-K) progressive patch a little.
It works with progressive mode in gsdx plugin.(native x2)
[attachment=41214]
But, unfortunately it seems like there are no difference between before and after patch.
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