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(10-26-2016, 11:59 PM)DeniSSX Wrote: [ -> ]Widescreen request:

SSX On Tour NTSC-U
Burnout Dominator NTSC-U (even if there will be glitches)

Thanks in advance Laugh
The developers listened and added them to your games in retrospect. Go to the options menu of SSX On Tour. For Burnout Dominator you'll have to go the BIOS and enable 16:9 first just like on your PS2, than start the game with the Full Boot option.
(10-27-2016, 12:02 AM)FlatOut Wrote: [ -> ]The developers listened and added them to your games in retrospect. Go to the options menu of SSX On Tour. For Burnout Dominator you'll have to go the BIOS and enable 16:9 first just like on your PS2, than start the game with the Full Boot option.
It sounds stupid, but I need these patches for PS2 not for PCSX2))) I know that this games was made with 16:9 support, but this feature not works as I need. I have a PS2 SCPH-75008 with component video output and some times use OpenPS2Loader to play games on it (OPL support forced graphics mode change and cheats via built-in GSM and ps2rd). For example in SSX On Tour if i use 480i mode 16:9 works fine, but if I change 480i to 480p, game become 4:3 and get cropped by sides no matter what settings in game or BIOS I use. With 720p/1080p image comes to 16:9 but get cropped not only by sides but at top and bottom. With Burnout Dominator same thing. I decided to ask here for widescreen patches because widescreen patch for Black (this game also support 16:9) fixes issue with cropping in progressive scan. I was tried to make it by myself with PCSX2 and Cheat Engine but i'm too noobie for this  Blush
P.S Sorry for bad English
Burnout Dominator has native 480p and 16:9 support without any issues
widescreen requests

Monster House (NTSC-U and PAL)
Onmyou Taisenki Byakko Enbu (NTSC-J)
Tenchu Kurenai [NTSC-J] (SLPS-25384) CRC=735A10C2
//16:9
patch=1,EE,0012ef50,word,3c023f40
//renderfix
patch=1,EE,0012f748,word,3c02442b
//black borders's fix (optional)
patch=1,EE,00150460,word,a780a3c0


Devil Summoner: Kuzunoha Raidou tai Chouriki Heidan [NTSC-J] (SLPM-66246) CRC=67D76160
//black borders's fix (optional)
patch=1,EE,001068CC,word,2404FF00
patch=1,EE,001C8EF8,word,24040000
patch=1,EE,00114310,word,24040000
patch=1,EE,00106AD8,word,a3809b13


Devil Summoner: Kuzunoha Raidou tai Abaddon Ou [NTSC-J] (SLPM-66679) CRC=D06BF8A6
//black borders's fix (optional)
patch=1,EE,00116918,word,24040000
patch=1,EE,00106BE8,word,a380a213
patch=1,EE,001069CC,word,2404FF00


Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon [NTSC-U] (SLUS-218) CRC=7FAE77BE
//black borders's fix (optional)
patch=1,EE,00116928,word,24040000
patch=1,EE,00106be0,word,a380a213
patch=1,EE,001069c4,word,2404FF00
Is there an archive of 60fps patches? I was actually linked here while searching for them but all I see is codes for Kingdom Hearts

This thread has a 60fps patch for Silent Hill 2 (though it apparently breaks some things), and the person who made it said there's also one for Ico floating around but I haven't been able to find it.

And while I'm on the topic I'm wondering if anyone had any success applying these PPSSPP tutorials to PCSX2 patching. Might give them a try when I get some more free time

EDIT: Here's another thing I found
http://ngemu.com/threads/forcing-games-t...ps.184417/

Supposedly you can get 60fps from any game with existing slowmo codes? Here's a code for FFX-2 that I can't test since I don't have US version https://gamehacking.org/library/81
(10-21-2016, 07:45 PM)destinydoom Wrote: [ -> ]ORIGINAL SOURCES:

//CODE BREAKER Enable Code
B4336FA9 4DFEFB79
CBF150D9 63C74254
B763009E 9D56D4BD
430073DB 4A53EFD6

//PNACH code by nemesis2000
patch=1,EE,00234A48,word,46000406


AFTER CONVERSION TO RAW:

//Enable Code (converted to RAW with Omniconvert 1.1.1)
902B7B60 0C0B1AB3

//16:9 (converted to RAW with PNACH Converter 2.01
20234a48 46000406

EDIT: The problem was the wrong Enable Code. Found the correct one (902D2560 0C0B4900) using the Mastercode Finder. Thanks to ShaolinAssassin for the tips!

So you ended up with these for the values of the pnach patch? (you said .cht, but same same right, if it works as pnach, then same same)

//God of War II (SCUS-97481) Widescreen
patch=1,EE,902B7B60,word,0C0B1AB3
patch=1,EE,00234A48,word,46000406

Awesome ideal, there is hope yet for "Crimson Sea", which patch in the archive does not work on a fat ps2, perhaps with an added mastercode, since I rather avoid using the ps2rd cheat engine because of reported compatibility issues with OPL.....................I played the "Crimson Sea" version for the xbox, the controls are not inverted (which I fixed with controller remapper for ps2), but the framerate seems lower than the ps2 version. I'm so lazy right now, It will probably take me less than two days to try implementing a mastercode as a alternative fix.
The only 60 FPS codes I know of are for the KH series, which are in the archive.
And I've given up hopes of 60 FPS codes for PS2 games in general.
Ah that's a shame. Well I think there's some merit to the slow motion method that was posted on ngemu. I searched for Ico slow motion codes and found one for the US version. What's interesting is that when enabling it in PCSX2 the game simply runs at 60fps, no slowmo and no additional tweaking required. So PCSX2 can now officially run Ico and SOTC better than the PS3 remaster Laugh

I attached a pnach with 60fps for NTSC-U version. I haven't tested it beyond the first area and won't have time to, but if anyone feels like trying it, feel free to report any bugs
PSP games are way more 60fps friendly than PS2 games. In PS2 games it's very easy to break things if you manage to get 60fps, many PS2 games sensitive to timing.
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