(12-27-2013, 01:20 PM)rama Wrote: [ -> ]What's the status with the patches? Where are we at?
Good I guess. We have about 1150 now. Need to know anything in particular?
(12-27-2013, 11:03 PM)VIRGIN KLM Wrote: [ -> ]Did Futurama and it has a simmilar problem with Digimon World 4...
Nice job with Futurama. I played a little bit of it, the flickering (between 4:3 and 16:9) only seems to happen in first person view (press R3 then move the camera around a little). Does it happen anywhere else?
(12-27-2013, 11:48 PM)devina40 Wrote: [ -> ]Nice job with Futurama. I played a little bit of it, the flickering (between 4:3 and 16:9) only seems to happen in first person view (press R3 then move the camera around a little). Does it happen anywhere else?
Just only when the game unloads the type of camera you use and reloads it, like when you enter an elevator.
It's minor I know but you have no idea how many days of trial and fail I did until I did those 2 games.
(12-28-2013, 12:16 AM)VIRGIN KLM Wrote: [ -> ]but you have no idea how many days of trial and fail I did
have
(12-27-2013, 05:31 PM)VIRGIN KLM Wrote: [ -> ]Tried, same result and I'm 100% sure it's the correct address:
Address "206EBCBC" change "3FF8E38F" with "3FBAAAAB"
I need to find what address tries to overwrite that address and kill it.
calculation of this value is to complex, so I don't think that it always will be equal 3FF8E38F
didn't find where calculation starts and ends, found only middle
for ntsc (CRC: B871C1D0)
Code:
patch=1,EE,001b6dac,word,3c023f22
for pal
Code:
patch=1,EE,001b6e1c,word,3c023f22
(12-29-2013, 12:11 AM)nemesis2000 Wrote: [ -> ]calculation of this value is to complex, so I don't think that it always will be equal 3FF8E38F
didn't find where calculation starts and ends, found only middle
for ntsc (CRC: B871C1D0)
Code:
patch=1,EE,001b6dac,word,3c023f22
for pal
Code:
patch=1,EE,001b6e1c,word,3c023f22
Great to know that it's not only me struggling with that game for such a long time.
Do you think you can give a look to Futurama, it was equally as hard to patch and it has the same issue as Digimon World 4 but it's rather less annoying.
I attempted SOCOM II (PAL) with limited success.
I found a full screen zoom at address 20CE2940 word 43E480F1
and a vertical adjust at address 204AA02C word 3F924925, but this also stretches the main menu screen
Maybe someone else can have a go. As a note, SOCOM 1 uses the same values.
(12-29-2013, 12:11 AM)nemesis2000 Wrote: [ -> ]have
calculation of this value is to complex, so I don't think that it always will be equal 3FF8E38F
didn't find where calculation starts and ends, found only middle
I guess i found the end of the calculation.
Digimon World 4 (PAL-M4) (SLES-53405)
Code:
// 16:9
patch=1,EE,001b6de8,word,3c013f40 // 00000000 hor fov
patch=1,EE,001b6df0,word,4481f000 // 00000000
patch=1,EE,001b6e58,word,461ebb03 // 4600bb06
patch=1,EE,001b6e5c,word,46006347 // 4600bb47
Ported Harry Potter fine, but...
[attachment=47590]
Sonic Unleashed PAL doesn't seem to be working at all, even from boot from a full/fast boot. Using latest PCSX2 SVN build.
Which PCSX2 version do you use ElHecht?
[
attachment=47591]
Quote:Meitantei Conan: Daiei Teikoku no Isan
patch=1,EE,0022be64,word,3c013f40
patch=1,EE,0022be68,word,44810000
patch=1,EE,0022be70,word,4600c602
who can tell me how to found the Address of render fix