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(09-04-2014, 07:08 PM)Z_Boy Wrote: [ -> ]I repost 2 old requests I did some time ago:

(Update) Request: the NTSC-US version of Persona 3 FES got the following codes:
- persona art fix
- FMV's fix by nemesis2000
which are missing in the PAL version of Persona 3 FES (SLES_55354).

Request: NTSC to PAL for the Wipeout Fusion patch, having multiple ingame enhancements.

I'd do it but I'm without PC access.
There are links that can help you do it, you just need the NTSC-U elf file.

No Xenosaga 1-3 PAL patches, but you should be able to port it yourself.
Refer to the OP and values on ps2wide.net

No Eternal Mana patches yet, though Nemesis may be able to do it because of the series.
(09-08-2014, 03:06 PM)devina40 Wrote: [ -> ]No Eternal Mana patches yet, though Nemesis may be able to do it because of the series.
about Eternal Mana I wrote here

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid318296
(09-08-2014, 05:32 PM)nemesis2000 Wrote: [ -> ]about Eternal Mana I wrote here

Can u do TOD2&TOR 's 2D scenes fix?
I cloud not found the addess






NTSC-J pnach
[attachment=52343][attachment=52344][attachment=52345][attachment=52350][attachment=52351][attachment=52364][attachment=52365][attachment=52366][attachment=52371][attachment=52382][attachment=52383][attachment=52384][attachment=52385]




================================
Imperfects,Needs test,Needs render fix.
[attachment=52389]
(09-04-2014, 07:08 PM)Z_Boy Wrote: [ -> ]I repost 2 old requests I did some time ago:

(Update) Request: the NTSC-US version of Persona 3 FES got the following codes:
- persona art fix
- FMV's fix by nemesis2000
which are missing in the PAL version of Persona 3 FES (SLES_55354).

Request: NTSC to PAL for the Wipeout Fusion patch, having multiple ingame enhancements.

I could port the codes for you if you send me the SLES_553.54 file from your disc.
If you're going to be sending elf files, please do it through PM.
(03-01-2013, 01:35 AM)devina40 Wrote: [ -> ]Turns out Gregory Horror Show doesn't load on PCSX2, so that's hopeless.

I tried Michigan: Report From Hell instead.

The good news: I found the horizontal FOV! (2033C754)
The bad news: Adjusting it causes empty space to cover everything outside the 4:3 area.

I tried to find a fix, but no luck, although the game can render outside that area, proven by tweaking a few values, but it always causes artifacts everywhere.



Considering how the game is played through a camera, I guess you can just imagine 4:3 adds to the experience. :/
Maybe someone more experienced can find a way to get rid of the space.
I heavilly doubt that PS2 culls something here. There is something off, like this pretty like the whole thing that is in the model file. The 3D area is way too tightly and perfectly cut in 4:3 to be normal.
^There's somekind of post processing effect/texture that obstructs view.
Thanks PsxFan107! You can check your inbox...

I have a question for you all: why there is no WS patch for R-Type Final? Maybe it's not suitable for 4:3 designed shmups?
(09-11-2014, 10:47 PM)Z_Boy Wrote: [ -> ]Thank PsxFan107! You can check your inbox...

I have a question for you all: why there is no WS patch for R-Type Final? Maybe it's not suitable for 4:3 designed shmups?

Needs an ELF fix plus the spawn areas of all objects/enemies are in 4:3 area.
You will only be able to see the background on the extra 16:9 field.

Scootaloo

@nemesis I know you did it awhile ago, but thanks for making this patch:

Code:
Loading patch 'FD7EEE96.pnach' from archive 'D:\Emulators\PCSX2\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000)
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