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@Devina

part of Persona 4 HUD fix being modified
[Image: attachment.php?aid=71056]

- Needs more fix (command circle)
(06-21-2020, 02:43 AM)arapapa Wrote: [ -> ]"//" is a comment symbol. Don't erase it.
If you want to delete it, delete the entire "//" line.
You'd better delete the patch file what you uploaded

Original Code
Code:
gametitle=Colin McRae Rally 2005 (E)(SLES-52636)
comment=In-Car View (16:9) Zoom fix by Arapapa


//In-Car View (16:9) Zoom fix
patch=1,EE,001e86bc,word,3c013fa0 //3c013f66

///////////////////////////////////////////////////
//Zoom
//patch=1,EE,0033dbc8,word,3c013f40 //3c013f00

//Y-Fov
//patch=1,EE,0033dc40,word,08030000
//patch=1,EE,000c0000,word,4615a542
//patch=1,EE,000c0004,word,3c013f40
//patch=1,EE,000c0008,word,4481f000
//patch=1,EE,000c000c,word,461ead43
//patch=1,EE,000c0010,word,080cf711

//X-Fov (4:3)
//patch=1,EE,0019a418,word,3c013f40 //3c013f80

//patch=1,EE,001cf5f4,word,3c0141f0 //3c014190
//patch=1,EE,001cf684,word,3c0141f0 //3c014170

//16:9 화면 조정
//patch=1,EE,0019a420,word,3c013f80 //3c013f40

I will revise the wide patch of Formula One 2001 (E)(SCES-50004) again
Ok. Sorry about that. Thanks once again!
(06-20-2020, 08:32 PM)ZFrancoAfonso Wrote: [ -> ]About this game I tested it both on PS2RDmod and Cheat Device and it worked but with a weird glitch. The widescreen works only in one single Axis.

The imagens above are both from the same gameplay. The car stretches and compresses depending on it's direction. For example: when the car is heading North or South it shows the car on 16:9 aspect ratio. But if you turn to West or East it will progressively stretch back to 4:3. And if head back to North or South it goes again like 16:9.

Thanks for your feedback  Smile
That P4 fix looks good, it's just a shame it's not that needed now that Golden is out, would've been nice years ago, but better late than never.

Can you please take a look at this (making a render fix for the water)?

https://forums.pcsx2.net/Thread-PCSX2-Wi...#pid604694
I found a bug with Monster House. At first, the game seems fine.

[Image: H9MTtqE.png]

When you approach the stairs and trigger the cutscene, the FOV narrows and you can no longer see the character's feet.

[Image: 1eSfviC.png]

The cutscene likely adjusts the FOV somehow. The patch was made using the Y fov + zoom method, instead of a traditional hor+, which is likely why this bug occurs. Even continuing the game (entering the next room), the messed FOV remains. I don't know if this bug occurs with every cutscene in the game, but the patch definitely needs a quality check, and if we can't fix it, it will have to be moved to WIP patches.

As a side note, I have to play with HW Hawks offset 350 x 400 to fix a ghosted image.
I updated the spanish version of the game Forbidden Siren with the FMV's fix:

Forbidden Siren [PAL-Spain] (SCES-52330) - Updated with FMV's fix

[attachment=71063]

Best regards.
NTSC-K

Shin Megami Tensei: Persona 4

-------------------------------------
- Changing Scene Effect fix
- Arcana Card fix
- Commu fix (Cards, Characters, Portraits)
- HUD fix 
- Left-top Portraits fix
- Shuffle Time (Card) fix
- Screen effect at the beginning of the battle fix
(06-23-2020, 10:25 AM)arapapa Wrote: [ -> ]NTSC-K

Shin Megami Tensei: Persona 4

-------------------------------------
- Changing Scene Effect fix
- Arcana Card fix
- Commu fix (Cards, Characters, Portraits)
- HUD fix 
- Left-top Portraits fix
- Shuffle Time (Card) fix
- Screen effect at the beginning of the battle fix

Awesome work as always, I'm waiting for the NTSC-U version Smile BTW, does this include the message text spacing fix? Because, some of the text that involves player names or important stuff are always spaced awkwardly. Also, can I request the FMV part to be scaled at 4:3? It's for the Undub version, to avoid some of the subtitle being cutoff vertically.

EDIT of an another EDIT: And one more thing, could you port P3FES 480p VSYNC codes into P4? I mean it work flawlessly without it on the emulator, but on the real hardware, it caused the game to run at double speed than normally and it's hard to control the game with it.
@BloodRaynare

- I'm waiting for the NTSC-U version : It still has many things to fix. 
- the message text spacing fix : The text fixing code was made by nemesis2000(He has a very power full MIPS skill)
                                               I tried to fix it about a year ago, but failed.
- the FMV part to be scaled at 4:3 : It is very simple
- P3FES 480p VSYNC codes into P4? : Sorry. I don't know
(06-24-2020, 06:33 AM)arapapa Wrote: [ -> ]@BloodRaynare

- I'm waiting for the NTSC-U version : It still has many things to fix. 
- the message text spacing fix : The text fixing code was made by nemesis2000(He has a very power full MIPS skill)
                                               I tried to fix it about a year ago, but failed.
- the FMV part to be scaled at 4:3 : It is very simple
- P3FES 480p VSYNC codes into P4? : Sorry. I don't know

That's okay, take your time. Meanwhile, I'll just keep using the current WS patch for time being (minus the FMV fix). Shame about the text spacing fix though since the space between the player names and the regular text is still bit distracting.

About P3FES one, there's a few lines of code made by Asmodean that makes the game ran at 480p mode while also adjusting the VSYNC register and keeping the game speed proper (on real hardware at least). I tried to port it myself, but got confused. Maybe, I'm gonna give it a try again.

Edit: You know what, I think I managed to port the VSYNC codes. These codes are to be used as a tandem to the 480p codes which already included before. And, yes it's for the NTSC-U version.

Code:
patch=1,EE,001026b0,word,3c040010
patch=1,EE,001026b4,word,3484b280
patch=1,EE,001026b8,word,8c820000
patch=1,EE,001026bc,word,38420001
patch=1,EE,001026c0,word,ac820000
patch=1,EE,001026c4,word,000217fc
patch=1,EE,001026c8,word,000217ff
patch=1,EE,001026cc,word,0000000f
patch=1,EE,001026d0,word,42000038
patch=1,EE,001026d4,word,03e00008
patch=1,EE,001026dc,word,00000001

Dunno if the first two-lines are correct though, but it does work flawlessly here on real hardware. No more erratic framerates at 480p.
And of course these codes have no effect on PCSX2.

EDIT again: Sorry if these codes have nothing to do with widescreen patches. Just sharing my findings here.
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