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No need to do that, you can change to/from software mode while in-game pressing F9. Just don't do it when in fullscreen...
Awww. Indeed.
Never found out about that key (and nowhere read about it in the FFX-2 FMV Threads).

Thx!!
Gabest, in one of your last commits the speed in games like XenoSaga3
FFXII, Grandia 3 was increased, cause the cpu usage in hardware mode was
decreased,i'm very thankful for that, the games like MGS3 and Shadow of
the Collosus almost always have 60-99% of CPU usage ingame, is this fiable?
Well, the % includes cpu and gpu both, of the gs thread, and recent changes put more work on the cpu. In dx10 mode it might be faster overall because dx10 does not support 16 bit textures and the shader had to extract the bits itself. Longer shader code means reduced fillrate, which lowers the fps as resolution increases. If shader code ran faster I could easily give more work to the gpu, but currently it is not the case with my hardware Tongue
Hello,

I write you to tell that the problem of flickering (flashing) in Dragon Ball Z Budokai Tenkaichi 3 is increasing with the versions. It increased a little bit with r12xx but not a big problem. But with r1376, it became almost unplayable. I am using directX10 Full Screen with 1024*1024 textures.

What's the problem ?
Lamune - Glass Bin ni Utsuru Umi [J]

One of the few visual novels that I saw almost completely broken on D39 HW mode (I think the other was Canvas), SW works fine, normally I let these pass but this one crawls in comparison to others on SW mode 40/30/20 fps or less on transition effects (the plugin seems to report 30000 polys or more).

D3D9 HW:

[attachment=19313][attachment=19315][attachment=19317]

D3D9 SW:

[attachment=19314][attachment=19316][attachment=19318]

Two gs dumps attached, but I am not able to play those and get the output I recorded (like on the screenshots):
If you have a dump of Canvas I'd check that too, this one had the exact same palette problem as Clannad or Tomoyo After.
LSMetag: do you have the pal version?
Thanks for fixing it so fast. Canvas is fine (my bad), I can't remember the exact game but I'll try to check.

---------------------------------

Princess Maker 2, works fine on D3D9 SW mode there is no output (black) on HW mode, on all the game including any intro or logo FMVs.

D3D9 SW (there is no visual output on HW mode to compare):

[attachment=19322][attachment=19323]

Attached 2 gs dumps.

---------------------------------

If it is of any help I aslo leave a gs dump of Sacred Blaze, for the issue I mentioned here, it seems the line on the middle is caused by a slight bloom that is applied to half the left screen but not to other half, though it looks a littler stronger on software.

---------------------------------

EDIT:

Kyuuketsu Kitan Moonties [J]

Looks really similar to Lamune (and is as intensive as well), everything seems broken on D3D9 HW, runs perfect on SW mode:

D3D9 HW:

[attachment=19326][attachment=19328]

D3D9 SW:

[attachment=19327][attachment=19329]
Yes I have the PAL version. I am French. Is there something to do ?
Ok I'll try tonight to convert it into NTSC. I hope I will succeed.

I think It might be kind to add a setting to handle PAL games (even if Tenkaichi 3 is the only game which has a problem).
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