I have a short question:
Where do you get the GSDX r2066 plugin from?
I only can download GSDX r1846 on this site:
http://pcsx2.dyndns.org/index.php#GSdx
Please tell me where the newest gsdx plugins are placed!!
Thanks
Nowhere. I have answered this in this thread before. You have to compile them yourself or just wait for them to be released (don't ask when!)
Rama it's a 512MB card so I guess it's on the mid to low spectrum.
@Rama: Alright. I have provided an attachment of the GS dump using Software mode.
Edit: @dralor: Those scalers seem to work fine here. Then again my card has 1GB. But some games have trouble with it, like TimeSplitters 3 for example. It crashes with 3x and 4x scalers when I select any Story Mode Level (-hmm- I might need to get the upcoming GTX380 with 6GB memory or so lol). But as rama said, I'd probably wait a bit for it to be improved.
(10-25-2009, 03:36 PM)Bositman Wrote: [ -> ]Nowhere. I have answered this in this thread before. You have to compile them yourself or just wait for them to be released (don't ask when!)
you are sure? try this *removed* found it from this website here *removed*, it seems to update frequently too.
We dont support unofficial builds please dont post them.
I tried that new gamefix_skipdraw=X thing in r2085 out in Tales of Legendia, hoping it would do something unexpected.
No such luck.
The game still lags to hell when starting a new game with hardware mode. Missing title screen as well, and the bottom part of the screen gets the same FMV cutup overlap that the pause screen in FFX gets (black until you watch an FMV).
When starting a new game you loose control of your computer while the plugin tries to render 1 frame, which can take minutes (took about 9 minutes here), at which point the game is just the usuall framerate you get in software mode (less than 20, hardly playable).
Only saw a handful of posts about Legendia, one sayings its perfectly playable in software mode and others saying its just a low compatability game and another mentioning a game breaking bug which should mean its not perfectly playable--just working. I assume this is a known issue, saw a thread on it at code.google in the old playground svn issue tracker
This is so totally known, yeah.
I've had to hard reset my pc way too often due to this crappy game
Anyway, it triggers a series of problems in GSdx while trying to render a distortion effect.
This is draining video and system ram very! fast.
I'm working on that kind of problem in GSdx currently, let's hope it can be fixed, eh?
So it's just in my game stealing my ram eh? My 16gb ram sure gets ate quickly then, even though I don't get a notification about being low on memory (unlike swaping back and forth from sw and hw modes via F9)
I too had to do hard resets until I enabled the Tales of Destiny hack. That seemed to stop it from totally messing my pc up, just need to wait out those few slow frames it tries to render.
Am I safe to assume that FMV overlay thing in both ToL and FFX are connected? Mayhap even tied in with the FFX-2 "grid" effect?
As to not double post...
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In Dragon Quest VIII, in the first dungeon (Waterfall Cave) some interesting things take place. Took some vids. The resolution used should have effectively been the same (2x scale & 1x scale@double native). Tried other resolutions and the effects could be grouped together.
Native, 2x, 3x and 4x -
Room 1 &
Room 2
Custom res (taken@native x2=1024x896) -
Room 1 &
Room 2
*I didn't realize the vids didn't come out in widescreen, which was how I was playing the game*
Room 1 - in both vids you can see where the game does some offscreen drawing to make the shadow. With native you can easily see the player (in yellow) along with the shadow (in blue) even though the shadow is not drawn ingame. When scaled via custom internal resolution, it just shows up as garbled mess--reminds me of Tales of Abyss skit backgrounds.
Room 2 - No clue what this rainbow effect is supost to be. The stretching on custom res seems to just take whatever I'm seeing and projecting it on whatever on the water. Funny that it only shows up, and hides the rainbow, in just that little area with the camera in the right position.