(12-10-2012, 04:27 PM)pgert Wrote: [ -> ]"Asmodean" claims his "GSDXFxaa.fx" is an improvement of the FXAA-shader GSDX uses as default in this post:
http://forums.pcsx2.net/Thread-Custom-Sh...#pid271835.
rama/refraction etc: Any comment about this?
I tried it and seen no difference between the 2. But then most the game I play even with FXAA that is default for most part already run 60fps stable, and this FXAA and Defualt look same to me. But then i never picked apparnt FXAA or AA versions as long as remove jaggs it worked imo, I never took Screenshots and then zoomed in on them to see which is better.
Hi,i have this instructions of cpu:
Instruction Set x86, x86-64, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX
What is the best choose?
Avx is the last one?
In pcsx plugin appear:
AVX
SSE2
SSE4
SSSE3
That means SSSE3 is very good?
Why just four instruction when my cpu support more?
In revision 5479 i saw OPENGL render but don't work.
Correct me:
DirectX9 is used for the speed
DirectX11 is between speed and accuracy
OpenGL more accuracy
??
Read the configuration guide.
Could someone please make a build of GSdx with this patch and post it here; it might fix issue 1212.
I can't make an attachment here (for some reason), so I'll post the text:
Index: plugins/GSdx/GSRendererHW.cpp
===================================================================
--- plugins/GSdx/GSRendererHW.cpp (revision 5464)
+++ plugins/GSdx/GSRendererHW.cpp (working copy)
@@ -103,13 +103,18 @@
if(m_reset)
{
m_tc->RemoveAll();
-
- m_reset = false;
}
GSRenderer::VSync(field);
- m_tc->IncAge();
+ if(m_reset)
+ {
+ m_reset = false;
+ }
+ else
+ {
+ m_tc->IncAge();
+ }
m_skip = 0;
}
Thank you.
I just noticed your response actually, didn't realize you posted this back in October! I will patch it up later for you
I presume you have the game?
If I still have "Primal" - yes, and "Hardware - Online arena", which might also be affected by this.
sorry! forgot about this, gimme 5 mins and ill do it ;p
Update: Here you go
It didn't work.
Thanks anyway.