I wanted to edit my post in
here, but this seems more proper place to post this, the thread was basically about stupid heaviness which doesn't show on cpu nor gpu usage in DBZ: Budokai Tenkaichi 3 split screen mode.
I answered like I did beliving it's the characters which causes the heaviness limiting the game by awfully heavy bandwidth requirements, but now I had a moment of weakness(for addiction I mean;p) and decided to check it properly. Everything's correct except that it's not the characters but shading on them, just look:
Shading ON:
[attachment=44516]
Shading OFF:
[attachment=44517]
Clearly visible change in FPS and more importantly I got cpu limited in compare to not being able to see the limitation with shading at all(that includes checking gpu usage as well;p)
This works in Budokai Tenkaichi 3 as well as 2.
It does come at cost, since it does remove an effect one of the last ones which weren't yet removed in official svn from those games;p, but since it's totally optional ~ activated with an agressive CRC hack and well, the price isn't soo huge for being able to occasionally play with friend or family member without owning top end hardware nor decreasing the internal res
. It also doesn't affect anything else, managed to remove just that, leaving the rest of those two games untouched.
Oh and also, while I normally always "have to" keep "allow 8 bit textures" to keep this game playable even at single player mode, this "speedhack" makes it able to run totally without it, since the shading was apparently that heavy 8 bit texture.;p
It's just a simple skipdraw hack, hence I would recommend that to be included in svn, here's the patch which includes also dialog(agressiveCRC) update:
[attachment=44518]
blah I feel like starting to specialize in "skipdraw speedhacks" @_@;