(12-03-2014, 11:00 PM)rama Wrote: [ -> ]Does it work on anyone's Nvidia card? On mine it crashes before anything gets shown.
it also crashes on my gtx750ti
Okay, it's fair to assume it won't work on Nvidia then for now.
(12-05-2014, 01:06 PM)rama Wrote: [ -> ]Okay, it's fair to assume it won't work on Nvidia then for now.
after all, it just crashed on a gtx 260 which has a unified shader architecture and the other guys gtx 660ti which has Kepler architecture and my gtx 750 ti which has a maxwell architecture but, i think it's safe to come to assumption with some testing with various other nvidia gpu's.
Tried my GTX680 as well, Same result..
Looks like if it requires OpenCL 1.2 or higher us nVidia guys are boned.
OpenCL 1.2 has been out for years, and nVidia hasn't supported it on purpose. As CUDA does the same thing.. Gabest! is there any hope for a Cuda version?! haha
Well that's bulls**t. Why should we have to upgrade our GPUs just to use this plugin? I question the implementation of OpenCL 1.2, why would the developers make us update our video cards? Guess many of us will never be able to use this plugin when PCSX2 1.4.0 comes out.
(12-05-2014, 09:27 PM)nintendo85 Wrote: [ -> ]Well that's bulls**t. Why should we have to upgrade our GPUs just to use this plugin? I question the implementation of OpenCL 1.2, why would the developers make us update our video cards?
You wouldn't. It's Nvidias fault for not making their drivers support it.
*Deleted for reasons, no need to explain why*
Um,what are you talking about "never be able to use this plugin again"
What are the other modes then for(DX,OGL)
*Deleted for reasons, no need to explain*
Isn't just the OCL mode that requires v1.2(in SW mode OCL works fine here...it's slow but it works)?
Are you saying that the minimum requirements to use this plugin will be to have a OCL v1.2 regardless of what you want to use(DX,OGL,OCL)
I don't think this will ever happen