The Cat Fight - Joneko Densetsu [J][Simple 2000 Series - Vol.55]
This is a issue mainly with certain Tamsoft games, lots of trails on HW mode, particulary from 3D objects such as characters, though it happens on the menus (shadows?), as if something was not being cleared. It renders these games unplayable on HW at least.
D3D9 HW:
[
attachment=19523][
attachment=19525]
D3D9 SW:
[
attachment=19524]
Attached GS dump (BTW this is also a game from HuneX)
(06-25-2009, 10:53 PM)Gabest Wrote: [ -> ] (06-25-2009, 10:00 PM)dralor Wrote: [ -> ]Something in one of your newer versions breaks Shin Megami Tensei: Nocturne
Well it fixes the shadow going over the feet bug but messes up other things much worse... It worked fine in rev 1388 though.
Did it break in r1412? That's where I fixed ffx2 by clearing the z buffer when it is written directly.
It is as you say r1412 broke it. Funny i was playing this game just couple days before that... should have noticed :o
Well that settles that. I really should rename them so I can test these things better.
(06-24-2009, 07:42 PM)vsub Wrote: [ -> ] (06-24-2009, 01:34 PM)Chakan Wrote: [ -> ]Just to add here. 1425 revison, dosen't have SSE2 plugin, instead it is 1412 which is a bit broken. So if somebody does have GSdx 1406 SSE2 please PM me! Thanks and Cheers!
Try clean and rebuild GSdx.I compile it(r1425)without problems.
Well I meant to say, when you download 1425rev. from the first page instead having 1425 SSE2 version, you get 1412 SSE2 version (which broke some stuff in some games). SSSE3 and SSE4 versions were 1425rev. And sorry it was a bit stupid of me to ask for older rev.
Ok, now for a new problem
(lol) !
As someone said that 1412 (and newer versions of plugin) broke Shin Megami Tensei: Nocturne, well they broke Digital Devil Saga 1, too!
First picture is GSdx 962 SSE2, and second one is GSdx 1426 SSE2!
Same config. for PCSX2, so glitches here are not because of speedhacks!
[attachment=19529]
[attachment=19528]
Thanks and sorry for my Engrish!
Cheers
!
Edit: Just to add, this is PAL version of the game. And yes these bugs/problems started on 1412rev.
Same type of issue. Probably a common way things are programmed in their games. Someone might want to check the Persona series as well to see if it broke things there.
Hey if u guys dont mind me asking
whats the difference between linuz and windows with gsdx
DragonBall Z Sparking Meteor [J]
Pcsx2-r1431 and GSdx 1426 work great fps on my Amd X2 4400+ 8600GT,but have Bloom problem
[GSdx 1426 SSE2] Dx10 (Hardware) native Texeture filtering
[
attachment=19532]
GSDX is simply better GS plugin exists for pcsx2. But it is win only. So linux versions are slower and somethimes have nice issues.
Report: Bloom bug in
Red dead Revolver and same in
Haunting Ground.
pcsx2 r1438, gsdx-r1426 (SSE3;DX9). GSDX snap files has been attached.
Red dead Revolver
Haunting Ground