likes said great work, soon as we have the gsdx shader working with opengl I will proably switch over to opengl over dx11, opengl has always been better imo
I also am waiting for the shader to be ported.
Just to be sure you mean those shaders
Quote:bin/shaders
bin/shaders/GSdx_FX_Settings.ini
bin/shaders/GSdx.fx
Yep, that's the one, we are referring to Asmodean's shader that comes bundled with pcsx2, though I'm sure you make one work, you make them all work.
Hi ya Gregory, what exactly are you looking to be tested in Star Ocean 3 and Radiata Stories? I own both games and can do some testing if you'd like. (Admittedly, I haven't played both games, but I can test the initial areas)
Am I comparing it to DirectX 10/11 software rendering?
Disable CRC hack:
Quote:UserHacks = 1
UserHacks_DisableCrcHacks = 1
Use openGL HW in native mode, and check the rendering (normally shadow will appear in SO3, I don't know for Radiata). Yes you can compare it to SW rendering.
I uh, seem to be having issues with OpenGL, it keeps crashing on me =(.
You are selecting openGL and not CL right?
Good, cos I made that mistake xD