(05-03-2015, 08:23 PM)tsunami2311 Wrote: [ -> ]i will wait till those are all work in the UI for GSDX
I have made the pull request. It would be available in the orphis builds after it gets merged.
Bah, better off not asking that question about that motion blur effect.
(05-04-2015, 08:28 AM)ssakash Wrote: [ -> ]I have made the pull request. It would be available in the orphis builds after it gets merged.
cant wait to do some tests
The round offset hack implementation (GUI) just got merged right now. those who were waiting for testing it can get their hands full testing it.
it would have been earlier but, I also had to do it for the Linux GUI and fix a typo at the middle. so, it's my fault for not doing it earlier. sorry
Is it possible play gsdx opengl with windows 7?
Yes, as long as your gpu supports it.
I try to ask here again, maybe it fits here.
Does GSdx FX overrides FXAA when both are activated or does GSdx FX enhance the picture atop of FXAA?
And if I place a "shader.fx" file into the root PCSX2 folder (next to "pcsx2.exe"), which *.fx file gets loaded, "GSdx.fx" or "shader.fx"?
Are the shortscuts still ok or has something changed?
Code:
PAGEUP - FXAA antialiasing (HW and SW)
HOME - FX shader
F5 - Deinterlace modes
F7 - Internal "TV-like" shaders
F8 - Screenshot
DELETE - Software Antialiasing (AA1)
INSERT - Software mipmapping
I ask because I read in some text file from "Emu-France.com", that in-game "HOME" activates "GSdx.fx" and or "PgUp" the "shader.fx". Is that right?
The Wiki is not really clear about that. It doesn't have any clear statements about "GSdx.fx" in combination with "shader.fx".
I found the hotkeys in the wiki, but who knows if this information is up to date.
So this was mostly useless for me:
http://wiki.pcsx2.net/index.php/External_shaders
Because it doesn't answer my "GSdx.fx" and "shader.fx" question in any way.
Also almost useless was:
http://wiki.pcsx2.net/index.php/GSdx
Here you can find the hotkeys, but still no information about "GSdx.fx" and "shader.fx".
I can't really answer the question about GSdx.fx and shader.fx but I can tell you the hotkeys listed on the wiki are current. I added them myself recently and also GSdx's built-in hotkeys probably haven't changed in a long time.
About PgUp activating shader.fx instead of FXAA, I'm not sure. Why don't you test it and see?