Just had a look at it, thanks for the heads up
Just thought i'd test Tekken 5 while I was at it - is it a known issue that the game seems to flicker in software and hardware mode despite using progressive mode? Just reporting what I come across
whats changed in D3D9 lately?
the L2/R2 menu doesn't have that white fog in Bully anymore :3
Because there's no SDL logo love. XD
Also, ShadeBoost doesn't get disabled on SDL.
hey, is there any chance of implementing an option for automatic gsdx window resizing according to the native game resolution? Would be nice to run 1:1
For the usual NTSC and PAL modes, just go GS Window settings put 640x480 and disable the resize border. About the other modes... dunno... do they work? XD
well - what i meant is that would it be possible to dynamically resize the window in regard to the native resolution? For example most games run in 512x448 - can the window automatically resize to match that? For now i just do it manually - input the window size - and strech the image to it. I know Dolphin has that option - where it resizes the window to fit the native game resolution
That's an NTSC resolution, meant for NTSC analog displays. Just use 640x480 if you want a "native" look, since using 512x448 would also mess the aspect ratio.
When using PCSX2 with the SCPH-10000 BIOS, all I see in the Browser screen (the one for MEMORY CARD management) is a black column at the left side of the screen.
However, on the System Configuration screen there are two black columns at the right side of the screen.
As all the documents and the guide state, the SCPH-10000 BIOS is known to have various problems with PCSX2 and is not recommended.