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Anisotropic Filtering test version below Smile

This is a test version. So, things to note;
  • As before - you will need to use the pcsx2 build in the archive as well, because: the build bot's builds act funky with visual studio 2013(the one I'm using) GSdx builds. (Sorry)
  • Also - for now, I've only done up the code for Dx10/11. I've not added the Dx9 code yet, so that'll have to wait a bit. Dx9 code is now also finished
Things to test;
  • That it works >.<
  • Check that it is only enabled when: the 'enable HW hacks' checkbox is ticked, and the 'Anisotropic Filter' option is ticked.
  • Check that it is being disabled when you tick 'allow 8-bit textures' You'll know if it isn't - it will make texture alpha look boxed and weird looking. It's noticeable, so don't worry.
  • And finally - keep an eye out for visual glitches, please.

Some comparison screens below; To use as a reference example of the difference:

Linear
[attachment=48274]
Anisotropic
[attachment=48275]

Linear
[attachment=48276]
Anisotropic
[attachment=48277]

Build: [attachment=48236] <--Updated Final Build.

#EDIT: Just to clarify, in case people think this is a permanent build;
This build is only for testing it. When I'm done testing it, and if it works correctly etc. It should be committed to master, and you'll be able to get it off the build bot.
So far just one test, but I can confirm a MASSIVE difference in FF12(screenshots later).

With no hack checked, you get point filtering. With the hack checked you get AF. With the hack checked AND allow 8 bit checked, you get point filtering. So all that's working. Time to test a few more games.
Great Smile Thanks again.

V
#Edit for below: hellbringer616: My build is only for testing it, man. When it's tested, and if it works correctly etc. It should be committed to master, and you can get it off the build bot. So - this is only a temp build for testing.
I'll check out FFX a bit later, I'm in the Mihen Highroads, A lot of distant land can be viewed. it'll be a perfect test. Having a party tonight though. So i may not report back til tomorrow Tongue

I'll also try darkcloud since you often view distant textures.

Though, if it works. can i con you out of a sse4.1 version? Tongue Oh! and is your PCSX2 exe current with the SVN in the folder? (as of now it's 5817)
Warning: This post is majorly bandwidth intensive. Since we are comparing details I used lossless PNG screenshots. Each one is about 2.5 megabytes and there are 8. You have been warned!

Okay I ran some quick tests. I tested 4 games. One of them was just to see if it would screw things up(Ar tonelico 2) since that one is mostly 2d I wanted to see what would happen and if it would wig out. Nothing happened. The other games were FFXII IZJS, Kingdom Hearts and Soul Calibur 3. Prepare for the bandwidth killing results.

Ar tonelico 2 Point:
[Image: AWQju.png]

Ar tonelico 2 AF:
[Image: KS7uh.png]

FFXII IZJS Point:
[Image: xTnA4.png]

FFXII IZJS AF:
[Image: GFRlA.png]

Soul Calibur 3 Point:
[Image: S4wm.png]

Soul Calibur 3 AF:
[Image: kqxu.png]

Kingdom Hearts Point:
[Image: Y1SAT.png]

Kingdom Hearts AF:
[Image: NKpb6.png]

I can see a huge difference in FFXII. A small to medium difference in SC3. A tiny if any difference in KH, and no difference at all in AT2(but that was to be expected, again it was tested to see if it broke).
Great results. Thanks a lot Bliss.

Edit: for people viewing the screens: if you want a better comparison - right-click them, and view in fullscreen
Edit2: Or, what refraction said below xD
Id say open them on seperate tabs so you can flick between, makes comparison easier
would seem in 5817 svn build when you use PGUP/HOME to turn FXAA and the ShaderFX on and off on the fly with out using the menu, the menus options show dont updated to correct options on weather it on or off when in the menus when done with the hotkeys.

Other then that the FXAA internal and ShaderFX work great

Also AF looks great I definitely see difference between line/anio in FFXII in those SS comparisons Haven actual tested it out yet, when I get time I will though. AF a welcome effect and long over due, grats on getting working Asmodean
tsunami2311: They're not supposed to update the options you've selected inside the GSdx dialog. They're for toggling on and off on the fly, while the emu is running. Use the option checkboxes for permanent settings.

Edit: now that I think about it. maybe it would actually make more sense to have them update the ini options? lol. I dunno, it's not really that big of a deal though, is it.
Just thought I'd point this out:

In two of those shots(FFXII and KH) I had accidentally left MSAA 2x on in HW hacks, so when I toggled AF through "Enable HW hacks", I toggled that too. It shouldn't affect the textures, but I can see especially in KH it removing the jaggies. I just thought I'd point this out to clarify. All screenshots were at 3x res as well.

And my bad lol.
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