06-13-2012, 03:21 AM
that bad that no matter what kind of computers we always go slow pcsx2
I would like a version of the emulator to pull the same quality as a ps2
I do not care how it looks but it looks like a game on my computer and the playstation2
open to re design the emulator to not do all the chips emulating virtual hardware playstation2
specs
CPU: Emotion Engine (EE) RISC MIPS-IV (R5900) 128 Bits
System clock frequency: 294,912 MHz (299 MHz from V9 Version)
Co-Processor 1: FPU
Floating Point Multiplier Accumulator (FMAC) x 1
Floating Point Divider (FDIV) x 1
Cache 8KB (4KB 4KB Instruction + Data)
Co-Processor 2: VU0
Floating Point Multiplier Accumulator (FMAC) x 4
Eat Flotant divider (FDIV) x 1
Cache 8KB (4KB 4KB Instruction + Data)
Vector Processing Unit: VU1
Floating Point Multiplier Accumulator (FMAC) x 5
Eat Flotant divider (FDIV) x 2
Cache 24KB (16KB 8KB Instruction + Data)
Scratch Pad RAM 16KB
Bandwidth of Memory Bus: 128-bit DMA channels with 10
Memory
RAMBUS DRAM 32 Megabytes
Width of 32 bits (16 bit Dual Channel)
400 MHz (800 MHz Effective)
800 Megabits per second by Pin
Measured bandwidth of 3.2 Gigabytes per Second
Benefits
Floating Point Performance: 6.2 GFLOPS
3D Geometric Transformation: 6.6 million polygons / s
Image Compression Decoder: MPEG2
Processing of surfaces (Bezier): 16 million polygons / s
Image processing 150 million pixels / s
Perspective Transformation: 66 million polygons / s
Lighting: 38 million polygons / s
Particulate matter: 36 million polygons / s
Synthesizer Gráfico4
150 MHz (147,456 MHz)
16 Pixel Pipelines
2.4 Gigapixels per second (no textures)
1.2 gigatexels per second
Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
Perspective Correction Texture Mapping
Bump Mapping
Environment Mapping
32-bit color (RGBA)
32-bit Z Buffer
Multiport DRAM 4MB Embedida
eDRAM band width of 38.4 Gigabytes per second (19.2 GB / s in each direction)
eDRAM Texture Band width of 9.6 Gigabytes per Second
150 million particles per second
Painted rate of Polygons:
75 Million Polygons per Second (small polygon)
50 Million Polygons per Second (48-pixel square with Z and Alpha)
30 Million Polygons per Second (50-pixel triangle with Z and Alpha)
25 Million Polygons per Second (48-pixel square with Z, Alpha, and Textures)
18.75 Million Sprites per second (8 x 8 pixel sprites)
l / 0
CPU Core: Enhanced PlayStation CPU
Clock Frequency: 37.5 MHz
IOP Memory: 2 MB
Sub Bus: 32 bits
Sound
Number of voices: 48 channel 3D surround sound
Memory of sound selection: 2 MB
Output frequency: up to 48 kHz (DAT quality)
Multichannel Audio Compatible with Dolby Digital, Dolby Pro Logic II, AC3 and DTS.
DVD
CD-74 (650 megabytes), CD-80 (700 Megabytes)
DVD-5 (4.7 Gigabytes) or DVD-9 (8.5 Gigabytes) (Example: Gran Turismo 4 used these DVD)
Device speed: DVD-ROM: 4X speed approaching. CD-ROM: 24X speed approaching.
I think my core 2 duo E7200 is faster and my video card GTX550ti
then it is very slow in games like smackdown vs. raw 2011
crash nitro kart and
While the chip and emulate all hardware console and set the minimum hardware requirements equivalent
the ability of the console also obviously depend on the operating system that consumes our ok
thanks
settings that need to work well on my pc
Core 2 Duo E7200
Gtx550Ti
4Gb dual channel
Windows 7 and Windows 8
I would like a version of the emulator to pull the same quality as a ps2
I do not care how it looks but it looks like a game on my computer and the playstation2
open to re design the emulator to not do all the chips emulating virtual hardware playstation2
specs
CPU: Emotion Engine (EE) RISC MIPS-IV (R5900) 128 Bits
System clock frequency: 294,912 MHz (299 MHz from V9 Version)
Co-Processor 1: FPU
Floating Point Multiplier Accumulator (FMAC) x 1
Floating Point Divider (FDIV) x 1
Cache 8KB (4KB 4KB Instruction + Data)
Co-Processor 2: VU0
Floating Point Multiplier Accumulator (FMAC) x 4
Eat Flotant divider (FDIV) x 1
Cache 8KB (4KB 4KB Instruction + Data)
Vector Processing Unit: VU1
Floating Point Multiplier Accumulator (FMAC) x 5
Eat Flotant divider (FDIV) x 2
Cache 24KB (16KB 8KB Instruction + Data)
Scratch Pad RAM 16KB
Bandwidth of Memory Bus: 128-bit DMA channels with 10
Memory
RAMBUS DRAM 32 Megabytes
Width of 32 bits (16 bit Dual Channel)
400 MHz (800 MHz Effective)
800 Megabits per second by Pin
Measured bandwidth of 3.2 Gigabytes per Second
Benefits
Floating Point Performance: 6.2 GFLOPS
3D Geometric Transformation: 6.6 million polygons / s
Image Compression Decoder: MPEG2
Processing of surfaces (Bezier): 16 million polygons / s
Image processing 150 million pixels / s
Perspective Transformation: 66 million polygons / s
Lighting: 38 million polygons / s
Particulate matter: 36 million polygons / s
Synthesizer Gráfico4
150 MHz (147,456 MHz)
16 Pixel Pipelines
2.4 Gigapixels per second (no textures)
1.2 gigatexels per second
Filter by Point, Bilinear, Trilinear, Anisotropic and Mip-Map
Perspective Correction Texture Mapping
Bump Mapping
Environment Mapping
32-bit color (RGBA)
32-bit Z Buffer
Multiport DRAM 4MB Embedida
eDRAM band width of 38.4 Gigabytes per second (19.2 GB / s in each direction)
eDRAM Texture Band width of 9.6 Gigabytes per Second
150 million particles per second
Painted rate of Polygons:
75 Million Polygons per Second (small polygon)
50 Million Polygons per Second (48-pixel square with Z and Alpha)
30 Million Polygons per Second (50-pixel triangle with Z and Alpha)
25 Million Polygons per Second (48-pixel square with Z, Alpha, and Textures)
18.75 Million Sprites per second (8 x 8 pixel sprites)
l / 0
CPU Core: Enhanced PlayStation CPU
Clock Frequency: 37.5 MHz
IOP Memory: 2 MB
Sub Bus: 32 bits
Sound
Number of voices: 48 channel 3D surround sound
Memory of sound selection: 2 MB
Output frequency: up to 48 kHz (DAT quality)
Multichannel Audio Compatible with Dolby Digital, Dolby Pro Logic II, AC3 and DTS.
DVD
CD-74 (650 megabytes), CD-80 (700 Megabytes)
DVD-5 (4.7 Gigabytes) or DVD-9 (8.5 Gigabytes) (Example: Gran Turismo 4 used these DVD)
Device speed: DVD-ROM: 4X speed approaching. CD-ROM: 24X speed approaching.
I think my core 2 duo E7200 is faster and my video card GTX550ti
then it is very slow in games like smackdown vs. raw 2011
crash nitro kart and
While the chip and emulate all hardware console and set the minimum hardware requirements equivalent
the ability of the console also obviously depend on the operating system that consumes our ok
thanks
settings that need to work well on my pc
Core 2 Duo E7200
Gtx550Ti
4Gb dual channel
Windows 7 and Windows 8