History likes to repeat itself:X
I started playing story mode in DBZ:Budokai Tenkaichi 2 and saw it's currently completely messed up, soo I fixed it, hopefully this time not only I knew what I'm doing(thanks to Shadow Lady teaching me a bit earlier), but actually didn't even need such knowledge here:3.
Here's some screenshots of how it looks NOW in svn:
Normal/duel map looks nice:
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attachment=29519]
Destroyed map/after change completely messes up chars in both texture and missing body parts(althrough hard to see that last here):
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attachment=29520]
Story mode map - works ok, but have empty space instead of objects shadows:
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attachment=29521]
Dragon Summon - completely messed up textures:
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attachment=29522]
Well ok, now my fix for the fix, actually just a skipdraw changed values, took me some time to test even while it was easy to change, >.>...
Normal map/duel mode - same as before, no bugs here:
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attachment=29523]
Map after destruction - both bugs fixed:
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attachment=29524]
Story mode map - rivers are a bit off now, but looks better anyway:
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attachment=29525]
Dragon summon - completely fixed:
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attachment=29526]
And finally .patch for current svn:
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attachment=29528]
Added also one unknown crc for this game from a closed thread.
~ enjoy, tested in my pal, and at friend ntsc versions soo should work pretty much on everything.
Edit: just to make the info complete, same model/texture bugs were in story mode dialogues ~ also fixed now.
And info for anyone wanting to try to mess around it more. First skipdraw fixes the models and their textures, the second one is killing the blurry copy of shining objects(including all monkey-blonde-guys;P).