Did anyone find a solution to this in GOW1 NTSC version?
I've tried several builds from r847 and to the latest one - no luck
http://i40.tinypic.com/vwtndg.jpg
(the second shot is a software mode, but the game is unplayable there)
(my system is Athlon X2 5200+, Radeon 4670 512 MBs, running under WinXP SP3 with latest drivers and DirectX)
It appears as it is a bug with incorrect alpha channel calculation or something because while in software mode the fog plane is less thicker - it is not too much thicker in the hardware mode, but while in software mode the fog is much thicker - in hardware mode it is impossible to see anything. Is there a way to fix it?
Also what about the non-existent shadows in hardware mode?
Hi! I had upgraded plugin and get an unexpected bug in the Persona 4:
Turn on Logarithmic Z => Ground textures (like red/black passage to Yukiko castle and carpet in my room) looks strange and choped, but texture overlaying and title screen are OK.
Turn off Logarithmic Z => Ground textures OK, but other strange effects appearing, like wrong texture overlaying and title screen without "shadows".
How can i turn it on in a proper way?
Tried this on 0.9.6 release, beta 1059, beta 1190.
GSdx = 1250 SSE 4.1
pixel shaders = 3.0
Vsync, resolution 2048x2048, texture filtering, alpha correction = on (all of these doesn't matter, i tried)
DX = 9.0c march
Persona fix = on (beta 1059, beta 1190)
Speed Hacks = EE x2 cycle rate, INTC, IOP x2
Also tried downgrade to GSdx=1145, with the same resaults.
Help me and sorry for my bad English.
I'm having this proble with sonic unleashed!
I can't see anything ingame, but just on Hardware mode.
Software works, but the game is flashing and not too fast!!
My configs:
pcsx2 rev 1255
GSdx 1250 (DX10)
all speeds hacks on (I tried off too)
SPU-X 1.1.0
My pc:
Core 2 Duo E7200 2,53 ghz
4 GB - Windows Vista 64 bit
Geforce 8600 gt 512mb
Fix it, please!!
(05-22-2009, 09:22 PM)rama Wrote: [ -> ]Tiku:
This is a post processing issue with this game only.
There is a hack for this, but it doesn't really work well, and causes the rest of the game to look bad.
I suggest you just skip these scenes (not too many of them), and alternatively watch them on youtube.
Or use the software renderer, and crawl trough them
Thanks for the explanation, rama
I guess Xenosaga games are a little "special" xD
The point also was knowing if there's a way to make that movies look as they do with 0.1.6/0.1.7, so we can test with XenoIII the recent changes, speed-ups, etc that gabest is adding to the plugin.
Bye!
Strange, Gabest was fixed Sonic recently, but with CRC hack -- maybe you Sonic have different CRC? Anyway, you could play with ZZogl (with Fast Update on).
Floor issue in Persona is pcsx2 issue.
Sonic Unleashed with ZZogl is with a black map, just sonic appears!!
What is the CRC hack?
And there is a bug in Rock Band 2 with GSdx 1250
Some times appears boxes and the bird in the world map are boxes too!
Was working correct on the others versions!
(05-25-2009, 01:21 AM)edu_dudu Wrote: [ -> ]What is the CRC hack?
there's no CRC hack
(it's not even a hack), CRC is Cyclic Redundancy Check and Gabest uses it to disable post-processing for specific games in gsdx
(05-24-2009, 02:12 AM)bloodindark Wrote: [ -> ]i can't find the "F7 variable effect" option that some of you guys are talking about.can someone help me pls?btw i press f7 when in a game and no effect
Same here however i think my f5-f6 keys dont work at all either at least since r1226, do yours work?
(05-25-2009, 10:33 AM)Shadow Lady Wrote: [ -> ] (05-24-2009, 02:12 AM)bloodindark Wrote: [ -> ]i can't find the "F7 variable effect" option that some of you guys are talking about.can someone help me pls?btw i press f7 when in a game and no effect
Same here however i think my f5-f6 keys dont work at all either at least since r1226, do yours work?
Did u both try the latest rev.The effect is only there in the latest rev.