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Yeah you gotta add it.
If anybody worries about the hack list getting too long making the window bigger, one could always add a vertical scrollbar to the inside right of the hack section.
Potentially my 2 latest hack could be merged. Potentially some older hack will be useless (wildhack? Sprite hack? Don't know this one?)
the new hack will probably replace the old one. Therefore it will not be needed to extend the gui.

Do we actually need tc offset if this hack works? Where else is tc offset needed?
I know i use it for the minimap in Persona 3.

But for all i know this fixes it, I'll have to check once i'm home.

Any idea if this will finally fix the terrible lines in FFX?
(04-08-2015, 03:54 PM)willkuer Wrote: [ -> ]the new hack will probably replace the old one. Therefore it will not be needed to extend the gui.

Do we actually need tc offset if this hack works? Where else is tc offset needed?

We need TC Offset for stuff like subtitles in Kingdom Hearts games when upscaled. Unless these hacks fix it?

EDIT: I don't think these hacks will fix it since gregory said that games that made sprites with triangles (like Kingdom Hearts) wouldn't be fixed by these. I'm assuming the text for the subtitles is done in the same way? I dunno.
Well the old hacks don't fix FFX or the Persona minimap, I checked those.

I haven't checked with the new hack.
Well potentially they use multiple triangles to render square textures. If you can generate me a dump, I could have a look.

Well looking at this comment, it could be a VU issue also.
Quote://#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering

This hack might be useless. Besides the implementation is awful
Quote: case IDC_SPRITEHACK:
helpstr = "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites."
" Half option is the preferred one. Use it for Mana Khemia or Ar Tonelico for example."
" Full can be used for Tales of Destiny.";

It might worth to test this one too. If the issue still exists, a GS dump will be welcome too. I don't like the implementation of this one too.
Quote: case IDC_WILDHACK:
helpstr = "WildArms\n\nLowers the GS precision to avoid gaps between pixels when"
" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
" in Ar Tonelico.";
The SpriteHack does help in Ar tonelico 1 in battle sprites, but it's possible your other hack does too, making it obsolete.

I will check.

Also a GS dump for Persona 3 I will make.
Okay, none of the new hacks fix the issue in Ar tonelico that causes weird lines on sprites(in battle, a separate issue from portraits one). Sprite hack does. Here is a screenshot of the issue, I drew red arrows on it to help you find the line because they are so small.

[Image: atsprhack.png]



Here is a shot of the screwed up minimap in P3:
[Image: p3map.png]

Note that it's even worse in software. TC OFFSET 500,500 fixes it(completely), but causes texture issues elsewhere(portraits, and even on models).

GS dump: https://www.dropbox.com/s/1p99xrc590gvx8...mp.7z?dl=0
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