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That one was not a z buffer issue, it had per pixel alpha blending, very rare.
Just for the record, Gran Turismo 3 A-Spec (crc b590ce04) is still broken in r1469 w/SW rendering.
It seems like r1451 is the latest working GSdx for GT 3.
Good news. Star Ocean 3 Seems to have good speed with the latest GSdx rev (1469). I remember trying with some of the earlier ones and i had like 20 FPS.I had to use very old GDsx releases so that the game would run full speed, but now i can just stick to the newer one (i like keeping everything up-to-date ^^).
Yes, on this same spot below i used to have 20 FPS...
(07-04-2009, 06:03 PM)Gabest Wrote: [ -> ]
(07-04-2009, 05:28 PM)bkwegoharder Wrote: [ -> ]I use dx10 hardware and the display resolution is greyed out so I can't use 75Hz if I wanted to.

yea, but dx10 mode never had fullscreen, can't add it back.

It did, even though it started in windowed mode, when you press alt + Enter while in game, it would switch the the fullscreen mode. I would use 75Hz so I didn't get a lot of screen tearing. The last version I remember supporting this was r1161 GSDX 0.1.15. Now, when I press ALT + Enter in the newer versions, it is automatically in a 60Hz video mode.
alt+enter still works, but that's entirely managed by directx, I don't do anything to switch, can't control what mode it will choose.
Rozen Maiden - Gebetgarten [J]

Lots of trails on HW (dx9) mode, similar to Cat Fight (Fighting Angels) although the screen remains mostly black like with Eremental Gerad. Pressing ESC and resuming clears the screen but it gets again filled with trails, also switching modes with F9 back and forth has the same effect. SW mode works fine as dungsoftvnn mentioned.

D3D9 HW (GSdx 1469):

[attachment=19713][attachment=19715][attachment=19718]

D3D9 SW (GSdx 1469):

[attachment=19714][attachment=19716][attachment=19717]
why can't i take a snapshot using shift+f8? i've tried with gsdx9 n 10 to no avail
(07-04-2009, 03:05 PM)Gabest Wrote: [ -> ]
(07-04-2009, 12:19 AM)DannyK Wrote: [ -> ]Shadow of the Colossus still has black screen ingame on 1451, but when I make a .gs file, the problem doesn't occur when the .gs file is ran. I really hope this can be fixed. When the game is set into progressive scan mode instead of interlace, the screen is still black but there is some garbage at bottom right.

Which version do you have, it's the same as ever here.
I have the NTSC version

An update to the problem:
When I went to a colossus, the cutscene plays fine, but when it goes back to ingame, the screen is just stuck on a part of the cutscene while the game still runs
Gabest? I´ve detected some errors in Gsdx 1469 v. 0.1.15... Everytime i use magics or potions what so ever, the screens flickers, damn annoying, just thought you may want to know that since FF XII is a game played by the most of us :-)

Btw. keep up the good work!
(07-05-2009, 05:42 PM)pedrosilvaa Wrote: [ -> ]Good news. Star Ocean 3 Seems to have good speed with the latest GSdx rev (1469). I remember trying with some of the earlier ones and i had like 20 FPS.I had to use very old GDsx releases so that the game would run full speed, but now i can just stick to the newer one (i like keeping everything up-to-date ^^).
Yes, on this same spot below i used to have 20 FPS...

Yeah that was done a while back I want to say 10 or more revisions. I'm not sure if it's the old trick or a new one though.
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